| Commit message (Collapse) | Author | Age | Files | Lines |
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Commit 3f109fd85cbdc49dc3ef1c14066073079f4e34bf made
QGraphicsShaderEffect private API, however the example showing how to
use it was kept. This patch just removes that example.
Reviewed-by: Samuel
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Conflicts:
src/gui/painting/qbrush.cpp
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Task-number: QTBUG-5640
Reviewed-by: Leo
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* Get rid of QGraphicsEffectSource from the public API, instead add
convenience functions in QGraphicsEffect. This way we commit to less
API, and are free to introduce a customizable QGraphicsEffectSource
in a future release.
* Move PixmapPadMode into QGraphicsEffect and tweak the names of the
enum values.
* Make QGraphicsBlurEffect::BlurHint into a bit flag, for extensibility.
Reviewed-by: Bjørn Erik Nilsen
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Reviewed-by: Trust Me
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The custom shader code in the OpenGL2 paint engine needs time to
mature before we make this official public API.
Reviewed-by: trustme
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Reviewed-by: Trust Me
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Reviewed-by: Gunnar
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The precision specifiers need to be there on OpenGL ES 2.0.
Reviewed-by: Tom
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All of the types supplied to qBound() must be the same and in the case
where qreal is typedef'ed to a float, this is not the case because the
outer 2 arguments are considered doubles. We explicitly cast them to
qreal to guarantee they are all the same type.
Reviewed-by: bnilsen
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The entry point has been changed to be customShader, taking source
image and texture coordinates as parameters.
Reviewed-by: Tom
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Reviewed-by: Trust Me
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