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* Added missing precision specifiers to custom shader effect.Samuel Rødal2009-08-261-1/+1
| | | | | | The precision specifiers need to be there on OpenGL ES 2.0. Reviewed-by: Tom
* Make the 'effects' examples compile when qreal == float.Jason Barron2009-08-262-2/+2
| | | | | | | | | All of the types supplied to qBound() must be the same and in the case where qreal is typedef'ed to a float, this is not the case because the outer 2 arguments are considered doubles. We explicitly cast them to qreal to guarantee they are all the same type. Reviewed-by: bnilsen
* Fixed documentation and use of incorrect entry point for custom shaders.Samuel Rødal2009-08-251-3/+1
| | | | | | | The entry point has been changed to be customShader, taking source image and texture coordinates as parameters. Reviewed-by: Tom
* Fix obsolete license headers.Jason McDonald2009-08-2117-34/+34
| | | | Reviewed-by: Trust Me
* Only compile shader effect example when having OpenGL.Bjørn Erik Nilsen2009-08-211-2/+3
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* Move shader effect example from examples/graphicsview to examples/effectsBjørn Erik Nilsen2009-08-2120-1/+569
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* Use pixmap filter for the drop shadow effect.Bjørn Erik Nilsen2009-08-212-2/+5
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* Rename QGraphicsShadowEffect to QGraphicsDropShadowEffect.Bjørn Erik Nilsen2009-08-202-4/+4
| | | | Discussed with Andreas.
* Move examples/graphicsview/blurpicker|lighting to examples/effects.Bjørn Erik Nilsen2009-08-1924-0/+828