Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added missing precision specifiers to custom shader effect. | Samuel Rødal | 2009-08-26 | 1 | -1/+1 |
| | | | | | | The precision specifiers need to be there on OpenGL ES 2.0. Reviewed-by: Tom | ||||
* | Make the 'effects' examples compile when qreal == float. | Jason Barron | 2009-08-26 | 2 | -2/+2 |
| | | | | | | | | | All of the types supplied to qBound() must be the same and in the case where qreal is typedef'ed to a float, this is not the case because the outer 2 arguments are considered doubles. We explicitly cast them to qreal to guarantee they are all the same type. Reviewed-by: bnilsen | ||||
* | Fixed documentation and use of incorrect entry point for custom shaders. | Samuel Rødal | 2009-08-25 | 1 | -3/+1 |
| | | | | | | | The entry point has been changed to be customShader, taking source image and texture coordinates as parameters. Reviewed-by: Tom | ||||
* | Fix obsolete license headers. | Jason McDonald | 2009-08-21 | 17 | -34/+34 |
| | | | | Reviewed-by: Trust Me | ||||
* | Only compile shader effect example when having OpenGL. | Bjørn Erik Nilsen | 2009-08-21 | 1 | -2/+3 |
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* | Move shader effect example from examples/graphicsview to examples/effects | Bjørn Erik Nilsen | 2009-08-21 | 20 | -1/+569 |
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* | Use pixmap filter for the drop shadow effect. | Bjørn Erik Nilsen | 2009-08-21 | 2 | -2/+5 |
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* | Rename QGraphicsShadowEffect to QGraphicsDropShadowEffect. | Bjørn Erik Nilsen | 2009-08-20 | 2 | -4/+4 |
| | | | | Discussed with Andreas. | ||||
* | Move examples/graphicsview/blurpicker|lighting to examples/effects. | Bjørn Erik Nilsen | 2009-08-19 | 24 | -0/+828 |