Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Use a non-cosmetic 1-width pen in example to match graphicsview specs | Gunnar Sletta | 2009-11-10 | 1 | -1/+1 |
| | | | | Reviewed-by: Samuel | ||||
* | customshader won't work on OpenGL/ES 1.1 so disable for those platforms | Rhys Weatherley | 2009-10-15 | 1 | -1/+5 |
| | | | | Reviewed-by: trustme | ||||
* | Add an example that shows strength animation QGraphicsColorizeEffect. | Ariya Hidayat | 2009-09-14 | 8 | -1/+274 |
| | | | | | | | | When a button is pressed, a popup message is shown and the background (everything, every items, behind the popup message) is faded to light green. Reviewed-by: Bjørn Erik Nilsen | ||||
* | Bring back the blurry drop shadow in the lighting example. | Ariya Hidayat | 2009-09-14 | 1 | -1/+3 |
| | | | | Reviewed-by: Bjørn Erik Nilsen | ||||
* | Update license headers again. | Jason McDonald | 2009-09-09 | 15 | -60/+60 |
| | | | | Reviewed-by: Trust Me | ||||
* | Make QGraphicsShaderEffect private API for 4.6 | Rhys Weatherley | 2009-09-06 | 3 | -5/+5 |
| | | | | | | | The custom shader code in the OpenGL2 paint engine needs time to mature before we make this official public API. Reviewed-by: trustme | ||||
* | Cleanup examples/effects/lighting. | Bjørn Erik Nilsen | 2009-09-01 | 5 | -149/+21 |
| | | | | There's no need to re-implement QGraphicsDropShadowEffect anymore. | ||||
* | Update tech preview license header for files that are new in 4.6. | Jason McDonald | 2009-08-31 | 17 | -221/+221 |
| | | | | Reviewed-by: Trust Me | ||||
* | Fixed custom shader example to correctly use premultiplied colors. | Samuel Rødal | 2009-08-31 | 1 | -1/+1 |
| | | | | Reviewed-by: Gunnar | ||||
* | Added missing precision specifiers to custom shader effect. | Samuel Rødal | 2009-08-26 | 1 | -1/+1 |
| | | | | | | The precision specifiers need to be there on OpenGL ES 2.0. Reviewed-by: Tom | ||||
* | Make the 'effects' examples compile when qreal == float. | Jason Barron | 2009-08-26 | 2 | -2/+2 |
| | | | | | | | | | All of the types supplied to qBound() must be the same and in the case where qreal is typedef'ed to a float, this is not the case because the outer 2 arguments are considered doubles. We explicitly cast them to qreal to guarantee they are all the same type. Reviewed-by: bnilsen | ||||
* | Fixed documentation and use of incorrect entry point for custom shaders. | Samuel Rødal | 2009-08-25 | 1 | -3/+1 |
| | | | | | | | The entry point has been changed to be customShader, taking source image and texture coordinates as parameters. Reviewed-by: Tom | ||||
* | Fix obsolete license headers. | Jason McDonald | 2009-08-21 | 17 | -34/+34 |
| | | | | Reviewed-by: Trust Me | ||||
* | Only compile shader effect example when having OpenGL. | Bjørn Erik Nilsen | 2009-08-21 | 1 | -2/+3 |
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* | Move shader effect example from examples/graphicsview to examples/effects | Bjørn Erik Nilsen | 2009-08-21 | 20 | -1/+569 |
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* | Use pixmap filter for the drop shadow effect. | Bjørn Erik Nilsen | 2009-08-21 | 2 | -2/+5 |
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* | Rename QGraphicsShadowEffect to QGraphicsDropShadowEffect. | Bjørn Erik Nilsen | 2009-08-20 | 2 | -4/+4 |
| | | | | Discussed with Andreas. | ||||
* | Move examples/graphicsview/blurpicker|lighting to examples/effects. | Bjørn Erik Nilsen | 2009-08-19 | 24 | -0/+828 |