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* Update contact information in license headers.Sergio Ahumada2012-08-011-2/+2
| | | | | | | | | | | | | - Replace Nokia contact email address with Qt Project website. - Remove "All rights reserved" line from license headers. As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: Ie7ba62011752fcb149b99b26317c54f2a0cfa931 Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
* Update year in Nokia copyright messages.Jason McDonald2012-01-111-1/+1
| | | | | | | | | Simple search and replace. This commit doesn't touch 3rd-party files, nor translations (where the change is not so simple and will be handled in a separate commit). Change-Id: I4e48513b8078a44a8cd272326685b25338890148 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Update copyright year to 2011.Jason McDonald2011-01-101-1/+1
| | | | Reviewed-by: Trust Me
* Fixed spelling mistakes in documented functions, classes, etc. Part of ↵Jerome Pasion2010-07-291-1/+1
| | | | QTBUG-11938 and QTBUG-10801
* Doc: Updated example license to three clause BSD license.David Boddie2010-05-191-27/+26
| | | | | Reviewed-by: Trust Me Requested-by: Legal
* Update copyright year to 2010Jason McDonald2010-01-061-1/+1
| | | | Reviewed-by: Trust Me
* hellogl now runs on QT_OPENGL_ES_1 (ie N95).Sarah Smith2009-10-091-0/+6
| | | | | | | effort to have examples show portable GL code continues. One #ifdef in whole example and it now runs on N95 and desktop. Reviewed-by: Rhys Weatherley
* Make OpenGL overpainting example compile under OpenGL/ES 1.1Rhys Weatherley2009-09-211-1/+4
| | | | Reviewed-by: trustme
* remove display lists and qt3d-ize overpainting/hellogl exampleSarah Smith2009-09-211-0/+403
On the way to making opengl examples portable, remove display lists and go to triangles only. Use QMatrix4x4. While on the job use Qt/3D stylee to make the QtLogo as an example of 3D programming more Qt-like. Reviewed-by: Rhys Weatherley