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* Make design better. Remove the Tank interface. This is now an implicit interfaceEskil Abrahamsen Blomfeldt2009-04-301-2/+1
| | | | based on the meta-object system.
* Add two AIs: They are both designed to do the same. Spin until they see a tankEskil Abrahamsen Blomfeldt2009-04-301-0/+2
| | | | | | and then fire. One of them has an error, which causes it to enter its error state. The errorstate example has been changed to handle this by disabling the tank. The rest of the tanks will keep working.
* Unfinished tank AI game. The idea is that you plug in AIs for the tanks, andEskil Abrahamsen Blomfeldt2009-04-241-0/+16
one such plugin will have a run time error, so the game server needs to use errorState for handling errors.