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* Make selecting plugins more user friendly and platform independentEskil Abrahamsen Blomfeldt2009-05-111-18/+58
* Avoid passage where the walls meet the edge of the scene rect.Eskil Abrahamsen Blomfeldt2009-05-061-5/+6
* Set collidedLine for the implicit walls around the scene to allow for collisionEskil Abrahamsen Blomfeldt2009-05-051-4/+21
* Make sure the correct position/direction is actually set at the end of aEskil Abrahamsen Blomfeldt2009-05-051-10/+16
* Fix support reverse actions. Logic was broken and would always return falseEskil Abrahamsen Blomfeldt2009-05-051-2/+2
* Add unfinished "more advanced" AI for errorstate.Eskil Abrahamsen Blomfeldt2009-04-302-4/+10
* Make design better. Remove the Tank interface. This is now an implicit interfaceEskil Abrahamsen Blomfeldt2009-04-3010-70/+51
* Add two AIs: They are both designed to do the same. Spin until they see a tankEskil Abrahamsen Blomfeldt2009-04-307-26/+80
* Compile against new QState::ChildMode API.Eskil Abrahamsen Blomfeldt2009-04-291-1/+1
* Kill gameOver signal as it was only used when you clicked the stop actionEskil Abrahamsen Blomfeldt2009-04-292-9/+6
* Adapt to recent API changes and bug fixes.Eskil Abrahamsen Blomfeldt2009-04-291-2/+6
* Work around an oddity in parallel states that causes all regions to exitEskil Abrahamsen Blomfeldt2009-04-281-4/+4
* Some updates to the errorstate example.Eskil Abrahamsen Blomfeldt2009-04-2810-124/+268
* Unfinished tank AI game. The idea is that you plug in AIs for the tanks, andEskil Abrahamsen Blomfeldt2009-04-248-0/+619