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* Add two AIs: They are both designed to do the same. Spin until they see a tankEskil Abrahamsen Blomfeldt2009-04-3014-26/+262
* Compile against new QState::ChildMode API.Eskil Abrahamsen Blomfeldt2009-04-291-1/+1
* Kill gameOver signal as it was only used when you clicked the stop actionEskil Abrahamsen Blomfeldt2009-04-292-9/+6
* replace QState::Type with QState::childMode propertyKent Hansen2009-04-292-2/+2
* Adapt to recent API changes and bug fixes.Eskil Abrahamsen Blomfeldt2009-04-291-2/+6
* make history state constructibleKent Hansen2009-04-291-1/+1
* say hello (again) to QAbstract{State,Transition}::machine()Kent Hansen2009-04-292-37/+18
* Work around an oddity in parallel states that causes all regions to exitEskil Abrahamsen Blomfeldt2009-04-281-4/+4
* Some updates to the errorstate example.Eskil Abrahamsen Blomfeldt2009-04-2812-126/+270
* compile after api changesKent Hansen2009-04-282-6/+6
* Really broken plugin for errorState. Don't try to use this yet, it doesn'tEskil Abrahamsen Blomfeldt2009-04-243-0/+115
* Unfinished tank AI game. The idea is that you plug in AIs for the tanks, andEskil Abrahamsen Blomfeldt2009-04-248-0/+619
* kill the stateactions apiKent Hansen2009-04-222-5/+5
* include the right headerKent Hansen2009-04-212-2/+2
* Initial import of statemachine branch from the old kinetic repositoryAlexis Menard2009-04-1734-0/+2188