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* Instead of adding animations for all properties to all transitions, we useEskil Abrahamsen Blomfeldt2009-05-061-7/+11
| | | | the default animation concept, since this is its intended use.
* Add chase state and ability to detect and fire at other tanks. This reveals anEskil Abrahamsen Blomfeldt2009-05-062-4/+92
| | | | assert in the state machine which needs to be debugged.
* Avoid passage where the walls meet the edge of the scene rect.Eskil Abrahamsen Blomfeldt2009-05-061-5/+6
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* get rid of marginKent Hansen2009-05-051-1/+2
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* add event as argument to onEntry(), onExit() and onTransition()Kent Hansen2009-05-0515-50/+50
| | | | | | | | | Accessing the event can be useful. E.g., onEntry() can do some common event processing regardless of which transition caused the state to be entered; onTransition() can be used in combination with eventTest(), where eventTest() would first check that the input matches some criteria, and then the actual processing of that input would be done in onTransition.
* Add randomness.Eskil Abrahamsen Blomfeldt2009-05-051-2/+2
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* Make sure target state is set correctly. Also make sure eventTest() actuallyEskil Abrahamsen Blomfeldt2009-05-051-5/+8
| | | | overrides the virtual function.
* Set collidedLine for the implicit walls around the scene to allow for collisionEskil Abrahamsen Blomfeldt2009-05-051-4/+21
| | | | response.
* Make sure the correct position/direction is actually set at the end of aEskil Abrahamsen Blomfeldt2009-05-051-10/+16
| | | | loop. Also make sure we set the direction to an angle within 360 degrees.
* Fix support reverse actions. Logic was broken and would always return falseEskil Abrahamsen Blomfeldt2009-05-051-2/+2
| | | | immediately for reverse actions, thus immediately stopping them.
* Add unfinished "more advanced" AI for errorstate.Eskil Abrahamsen Blomfeldt2009-04-306-5/+184
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* Make design better. Remove the Tank interface. This is now an implicit interfaceEskil Abrahamsen Blomfeldt2009-04-3016-86/+65
| | | | based on the meta-object system.
* Add two AIs: They are both designed to do the same. Spin until they see a tankEskil Abrahamsen Blomfeldt2009-04-3014-26/+262
| | | | | | and then fire. One of them has an error, which causes it to enter its error state. The errorstate example has been changed to handle this by disabling the tank. The rest of the tanks will keep working.
* kill QStateMachine::animationsFinished(), introduce QState::polished()Kent Hansen2009-04-291-2/+2
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* Compile against new QState::ChildMode API.Eskil Abrahamsen Blomfeldt2009-04-291-1/+1
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* Kill gameOver signal as it was only used when you clicked the stop actionEskil Abrahamsen Blomfeldt2009-04-292-9/+6
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* Merge branch 'kinetic-animations' into kinetic-statemachineKent Hansen2009-04-2921-117/+370
|\ | | | | | | | | Conflicts: examples/animation/sub-attaq/states.cpp
| * Build fix for mingwThierry Bastian2009-04-2718-54/+52
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| * Add an OSD to display game progress in the sceneAlexis Menard2009-04-2411-65/+320
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* | replace QState::Type with QState::childMode propertyKent Hansen2009-04-292-2/+2
| | | | | | | | Result of API review.
* | Adapt to recent API changes and bug fixes.Eskil Abrahamsen Blomfeldt2009-04-291-2/+6
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* | modifiers --> modifiersMaskKent Hansen2009-04-291-9/+0
| | | | | | | | | | | | Result of API review. A == comparison of the modifiers is not useful. The common case is you want to test if one or more modifiers are set, i.e. a mask check.
* | make history state constructibleKent Hansen2009-04-292-2/+2
| | | | | | | | | | | | | | | | | | | | | | Decided in API review. The intention of QHistoryState not being constructible was so that people wouldn't subclass it and reimplement onEntry()/onExit(), thinking that those functions would actually get called (which they won't). However, we recently added the entered() signal to QAbstractState, so people are going to connect to it and ask why they never get the signal for a QHistoryState. We might as well make QHistoryState constructible and just document that it doesn't make sense to subclass it.
* | say hello (again) to QAbstract{State,Transition}::machine()Kent Hansen2009-04-292-37/+18
| | | | | | | | It's useful and it's simple for us to expose, so let's.
* | Work around an oddity in parallel states that causes all regions to exitEskil Abrahamsen Blomfeldt2009-04-281-4/+4
| | | | | | | | | | if there is a transition from one of them (even if the target state of the transition is inside the region.)
* | Some updates to the errorstate example.Eskil Abrahamsen Blomfeldt2009-04-2812-126/+270
| | | | | | | | | | | | Added cannon firing. There are some problems left: For some reason the parallel state group does not work properly, so only one tank moves even if you add more. There also seems to be something wrong with historyState->setDefaultState().
* | compile after api changesKent Hansen2009-04-283-8/+8
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* | Really broken plugin for errorState. Don't try to use this yet, it doesn'tEskil Abrahamsen Blomfeldt2009-04-243-0/+115
| | | | | | | | work at all.
* | Unfinished tank AI game. The idea is that you plug in AIs for the tanks, andEskil Abrahamsen Blomfeldt2009-04-248-0/+619
|/ | | | | one such plugin will have a run time error, so the game server needs to use errorState for handling errors.
* Merge branch 'kinetic-statemachine' into kinetic-animationsKent Hansen2009-04-248-27/+12
|\ | | | | | | | | Conflicts: examples/animation/piemenu/qgraphicspiemenu_p.h
| * Remove API for setting specific restore policies on states. We have no clearEskil Abrahamsen Blomfeldt2009-04-231-1/+1
| | | | | | | | | | | | use case for this, so it has been removed. If the requirement arises we can add it back in later. Since it no longer makes sense to have it in QAbstractState, the RestorePolicy enum has been moved to QStateMachine.
| * Compile.Eskil Abrahamsen Blomfeldt2009-04-231-2/+0
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| * Remove specific RestorePolicy per state from example. The semantics for thisEskil Abrahamsen Blomfeldt2009-04-233-15/+0
| | | | | | | | | | have changed to something which is more intuitive, so it is no longer useful for this case.
| * kill the stateactions apiKent Hansen2009-04-225-11/+11
| | | | | | | | | | | | | | | | | | | | | | | | It just didn't give us that much. Typically you just reimplement onEntry/onExit/onTransition when you want to do something. We go back to the signals-and-slots approach: states have entered() and exited() signals that you can connect to. It's still possible to have an action-based API, but then you build it on top of the core API, which is OK. Replacing 4 public classes (and one layer in the hierarchy) with 2 signals feels good.
* | Moved the animation examples piemenu and photobrowser to examples/researchLeonardo Sobral Cunha2009-04-2316-0/+0
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* | Update copyright headers of animation examplesLeonardo Sobral Cunha2009-04-2354-110/+1937
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* | Fixes for solution package.Jan-Arve Sæther2009-04-225-6/+10
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* include the right headerKent Hansen2009-04-212-2/+2
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* compile fixThierry Bastian2009-04-201-1/+1
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* cleanup in demoThierry Bastian2009-04-204-95/+30
| | | | sub-attaq doesn't use anymore animation private headers
* iterationCount becomes loopCount againThierry Bastian2009-04-203-6/+5
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* Merge branch 'kinetic-animations' into kinetic-statemachineKent Hansen2009-04-1740-38/+2096
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| * Merge branch '4.5' of git@scm.dev.nokia.troll.no:qt/qt into kinetic-animationsAlexis Menard2009-04-1740-38/+2096
| |\ | | | | | | | | | | | | Conflicts: src/gui/graphicsview/qgraphicsitem.cpp
| | * Use setContentsMargins() instead of setMargin().Jan-Arve Sæther2009-04-161-2/+2
| | | | | | | | | | | | setMargin() is deprecated.
| | * Doc - Changed the link provided in the README file to one that does notKavindra Devi Palaraja2009-04-161-1/+1
| | | | | | | | | | | | | | | | | | | | | have a version number, so we do not have to update it each release. Task-number: 251352 Reviewed-by: TrustMe
| | * Doc - Some minor cleanups in the documentation of QInputDialog. AlsoKavindra Devi Palaraja2009-04-161-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | marked getInt() as since Qt 4.5 and finally modified the StandardDialogs example to reflect the fact that getInteger() is deprecated. Task-number: 251288 Reviewed-by: nrc <qt-info@nokia.com> BT: Yes
| | * Fixed and improved the example codeJan-Arve Sæther2009-04-152-14/+58
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| | * BT: Adjust the colliding mice example to work with coalesced updates.Norwegian Rock Cat2009-04-063-7/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It seems that Cocoa is much more strict about coalesced updates than Carbon ever was. The upshot of this is that some examples that "worked" after a fashion in Carbon, do not exhibit good frame rates with Cocoa. The reason why is that apparently Cocoa will decide to flush to the screen every time a timer fires. If you have a lot of timers that are all dependent on doing on update to the screen, you will get undesirable effects. Thankfully, it is possible to adjust the examples to follow best practices and get a good result. So, we now only do the animation once using QGraphicsScene::advance(). We are also able to make the mice less heavy (no QObject subclass). I've updated the docs and someone on the doc team has kindly volunteered to go through them. Reviewed-by: Andreas
| | * Install the animation.mng file.Thiago Macieira2009-04-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Otherwise, for people who install Qt (everyone outside Nokia), the animation file isn't present. Reviewed-by: Trust Me BT: yes
| | * Squashed commit of the following:David Boddie2009-03-261-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | commit e67776ff836b1e761dd1db1945daddc6394b6a54 Author: David Boddie <dboddie@trolltech.com> Date: Thu Mar 26 17:47:42 2009 +0100 Doc: Added missing file. Reviewed-by: TrustMe