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* Merge branch 'master' into graphics-masterTom Cooksey2009-05-25169-0/+13347
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| * Make sure M_PI is definedKent Hansen2009-05-221-0/+4
| * Don't use the time() function; use QTime insteadKent Hansen2009-05-221-2/+1
| * Fix compile issueThierry Bastian2009-05-221-0/+2
| * Revert "update the padnavigator example and suppress the padnavigator-ng"Thierry Bastian2009-05-228-150/+207
| * Merge branch 'master' of git@scm.dev.nokia.troll.no:qt/qt into kinetic-animat...Thierry Bastian2009-05-2284-139/+1210
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| * | Fix compile error caused by reference to non-existant example.Jason McDonald2009-05-211-1/+0
| * | Fix missing/outdated license headers.Jason McDonald2009-05-2122-81/+920
| * | update the padnavigator example and suppress the padnavigator-ngThierry Bastian2009-05-2027-1190/+154
| * | fix compiler warningsKent Hansen2009-05-203-4/+4
| * | fix two .pro file bugsKent Hansen2009-05-202-2/+1
| * | compile with -qtnamespace, clean up the example .pro filesKent Hansen2009-05-2032-100/+131
| * | add README file for examples/animationKent Hansen2009-05-201-0/+38
| * | Merge branch 'kinetic-statemachine' into kinetic-animationsKent Hansen2009-05-2014-956/+0
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| | * | remove the citizenquartz exampleKent Hansen2009-05-2014-956/+0
| * | | Remove old examples and demos for animationsThierry Bastian2009-05-2032-3078/+0
| * | | Removing QT_EXPERIMENTAL_SOLUTION from the animation apiLeonardo Sobral Cunha2009-05-1927-174/+14
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| * | Remove the connectByAnimation() function and add some documentation for the S...Eskil Abrahamsen Blomfeldt2009-05-142-28/+22
| * | Start work on docs for Stickman exampleEskil Abrahamsen Blomfeldt2009-05-141-3/+5
| * | Fix top level compile in examples/animationEskil Abrahamsen Blomfeldt2009-05-141-3/+0
| * | Make QAbstractTransition::eventTest() non-constEskil Abrahamsen Blomfeldt2009-05-1410-22/+22
| * | Pop up message when a tank wins the gameEskil Abrahamsen Blomfeldt2009-05-147-12/+111
| * | Fix run-time error in Seek AI's state machineEskil Abrahamsen Blomfeldt2009-05-141-1/+5
| * | Fix SpinState in Tank Game Example to spin more than 180 degreesEskil Abrahamsen Blomfeldt2009-05-142-2/+12
| * | document statemachine/factorial exampleKent Hansen2009-05-131-26/+38
| * | doc: Correct names of snippets in docs for Tank Game exampleEskil Abrahamsen Blomfeldt2009-05-131-0/+4
| * | document the statemachine/eventtransitions exampleKent Hansen2009-05-121-1/+15
| * | Change name of "errorstate" example to "tankgame"Eskil Abrahamsen Blomfeldt2009-05-1226-29/+40
| * | Fixes: document statemachine/twowaybutton exampleKent Hansen2009-05-121-7/+15
| * | kill some simplistic/overlapping/under-developed examplesKent Hansen2009-05-129-445/+0
| * | document the statemachine/pingpong exampleKent Hansen2009-05-121-0/+14
| * | Merge branch 'kinetic-statemachine' of git@scm.dev.nokia.troll.no:qt/kinetic ...Alexis Menard2009-05-12120-763/+4176
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| | * | improve the docs for the trafficlight exampleKent Hansen2009-05-121-25/+22
| | * | Make selecting plugins more user friendly and platform independentEskil Abrahamsen Blomfeldt2009-05-115-18/+66
| | * | Instead of adding animations for all properties to all transitions, we useEskil Abrahamsen Blomfeldt2009-05-061-7/+11
| | * | Add chase state and ability to detect and fire at other tanks. This reveals anEskil Abrahamsen Blomfeldt2009-05-062-4/+92
| | * | Avoid passage where the walls meet the edge of the scene rect.Eskil Abrahamsen Blomfeldt2009-05-061-5/+6
| | * | get rid of marginKent Hansen2009-05-051-1/+2
| | * | add event as argument to onEntry(), onExit() and onTransition()Kent Hansen2009-05-0515-50/+50
| | * | Add randomness.Eskil Abrahamsen Blomfeldt2009-05-051-2/+2
| | * | Make sure target state is set correctly. Also make sure eventTest() actuallyEskil Abrahamsen Blomfeldt2009-05-051-5/+8
| | * | Set collidedLine for the implicit walls around the scene to allow for collisionEskil Abrahamsen Blomfeldt2009-05-051-4/+21
| | * | Make sure the correct position/direction is actually set at the end of aEskil Abrahamsen Blomfeldt2009-05-051-10/+16
| | * | Fix support reverse actions. Logic was broken and would always return falseEskil Abrahamsen Blomfeldt2009-05-051-2/+2
| | * | Add unfinished "more advanced" AI for errorstate.Eskil Abrahamsen Blomfeldt2009-04-306-5/+184
| | * | Make design better. Remove the Tank interface. This is now an implicit interfaceEskil Abrahamsen Blomfeldt2009-04-3016-86/+65
| | * | Add two AIs: They are both designed to do the same. Spin until they see a tankEskil Abrahamsen Blomfeldt2009-04-3014-26/+262
| | * | kill QStateMachine::animationsFinished(), introduce QState::polished()Kent Hansen2009-04-291-2/+2
| | * | Compile against new QState::ChildMode API.Eskil Abrahamsen Blomfeldt2009-04-291-1/+1
| | * | Kill gameOver signal as it was only used when you clicked the stop actionEskil Abrahamsen Blomfeldt2009-04-292-9/+6