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* Fix top level compile in examples/animationEskil Abrahamsen Blomfeldt2009-05-141-3/+0
* Make QAbstractTransition::eventTest() non-constEskil Abrahamsen Blomfeldt2009-05-1410-22/+22
* Pop up message when a tank wins the gameEskil Abrahamsen Blomfeldt2009-05-147-12/+111
* Fix run-time error in Seek AI's state machineEskil Abrahamsen Blomfeldt2009-05-141-1/+5
* Fix SpinState in Tank Game Example to spin more than 180 degreesEskil Abrahamsen Blomfeldt2009-05-142-2/+12
* document statemachine/factorial exampleKent Hansen2009-05-131-26/+38
* doc: Correct names of snippets in docs for Tank Game exampleEskil Abrahamsen Blomfeldt2009-05-131-0/+4
* document the statemachine/eventtransitions exampleKent Hansen2009-05-121-1/+15
* Change name of "errorstate" example to "tankgame"Eskil Abrahamsen Blomfeldt2009-05-1226-29/+40
* Fixes: document statemachine/twowaybutton exampleKent Hansen2009-05-121-7/+15
* kill some simplistic/overlapping/under-developed examplesKent Hansen2009-05-129-445/+0
* document the statemachine/pingpong exampleKent Hansen2009-05-121-0/+14
* Merge branch 'kinetic-statemachine' of git@scm.dev.nokia.troll.no:qt/kinetic ...Alexis Menard2009-05-12120-763/+4176
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| * improve the docs for the trafficlight exampleKent Hansen2009-05-121-25/+22
| * Make selecting plugins more user friendly and platform independentEskil Abrahamsen Blomfeldt2009-05-115-18/+66
| * Instead of adding animations for all properties to all transitions, we useEskil Abrahamsen Blomfeldt2009-05-061-7/+11
| * Add chase state and ability to detect and fire at other tanks. This reveals anEskil Abrahamsen Blomfeldt2009-05-062-4/+92
| * Avoid passage where the walls meet the edge of the scene rect.Eskil Abrahamsen Blomfeldt2009-05-061-5/+6
| * get rid of marginKent Hansen2009-05-051-1/+2
| * add event as argument to onEntry(), onExit() and onTransition()Kent Hansen2009-05-0515-50/+50
| * Add randomness.Eskil Abrahamsen Blomfeldt2009-05-051-2/+2
| * Make sure target state is set correctly. Also make sure eventTest() actuallyEskil Abrahamsen Blomfeldt2009-05-051-5/+8
| * Set collidedLine for the implicit walls around the scene to allow for collisionEskil Abrahamsen Blomfeldt2009-05-051-4/+21
| * Make sure the correct position/direction is actually set at the end of aEskil Abrahamsen Blomfeldt2009-05-051-10/+16
| * Fix support reverse actions. Logic was broken and would always return falseEskil Abrahamsen Blomfeldt2009-05-051-2/+2
| * Add unfinished "more advanced" AI for errorstate.Eskil Abrahamsen Blomfeldt2009-04-306-5/+184
| * Make design better. Remove the Tank interface. This is now an implicit interfaceEskil Abrahamsen Blomfeldt2009-04-3016-86/+65
| * Add two AIs: They are both designed to do the same. Spin until they see a tankEskil Abrahamsen Blomfeldt2009-04-3014-26/+262
| * kill QStateMachine::animationsFinished(), introduce QState::polished()Kent Hansen2009-04-291-2/+2
| * Compile against new QState::ChildMode API.Eskil Abrahamsen Blomfeldt2009-04-291-1/+1
| * Kill gameOver signal as it was only used when you clicked the stop actionEskil Abrahamsen Blomfeldt2009-04-292-9/+6
| * Merge branch 'kinetic-animations' into kinetic-statemachineKent Hansen2009-04-2921-117/+370
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| | * Build fix for mingwThierry Bastian2009-04-2718-54/+52
| | * Add an OSD to display game progress in the sceneAlexis Menard2009-04-2411-65/+320
| * | replace QState::Type with QState::childMode propertyKent Hansen2009-04-292-2/+2
| * | Adapt to recent API changes and bug fixes.Eskil Abrahamsen Blomfeldt2009-04-291-2/+6
| * | modifiers --> modifiersMaskKent Hansen2009-04-291-9/+0
| * | make history state constructibleKent Hansen2009-04-292-2/+2
| * | say hello (again) to QAbstract{State,Transition}::machine()Kent Hansen2009-04-292-37/+18
| * | Work around an oddity in parallel states that causes all regions to exitEskil Abrahamsen Blomfeldt2009-04-281-4/+4
| * | Some updates to the errorstate example.Eskil Abrahamsen Blomfeldt2009-04-2812-126/+270
| * | compile after api changesKent Hansen2009-04-283-8/+8
| * | Really broken plugin for errorState. Don't try to use this yet, it doesn'tEskil Abrahamsen Blomfeldt2009-04-243-0/+115
| * | Unfinished tank AI game. The idea is that you plug in AIs for the tanks, andEskil Abrahamsen Blomfeldt2009-04-248-0/+619
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| * Merge branch 'kinetic-statemachine' into kinetic-animationsKent Hansen2009-04-248-27/+12
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| | * Remove API for setting specific restore policies on states. We have no clearEskil Abrahamsen Blomfeldt2009-04-231-1/+1
| | * Compile.Eskil Abrahamsen Blomfeldt2009-04-231-2/+0
| | * Remove specific RestorePolicy per state from example. The semantics for thisEskil Abrahamsen Blomfeldt2009-04-233-15/+0
| | * kill the stateactions apiKent Hansen2009-04-225-11/+11
| * | Moved the animation examples piemenu and photobrowser to examples/researchLeonardo Sobral Cunha2009-04-2316-0/+0