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kinetic-declarativeui
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kinetic-declarativeui
Conflicts:
configure.exe
src/gui/graphicsview/qgraphicsscene.cpp
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Added documentation to the fancy browser example.
Task-number:252097
Rev-by: Geir Vattekar
Rev-by: Ariya Hidayat
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Update files to have consistent licencesing with the rest
of Qt.
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commit 39de3862f5678b3226b4932eeb342c4a023d2f2b
Author: Ian Walters <ian.walters@nokia.com>
Date: Thu Feb 19 14:16:05 2009 +1000
Fixes: Test runs (and passes), doc links.
Task: QT-308
Details: Minor changes related to the code
having moved.
commit 5a8910dd1018fb228d0e2e2819ea429577bfa834
Author: Ian Walters <ian.walters@nokia.com>
Date: Thu Feb 19 09:47:20 2009 +1000
Fixes: Checkin of QOffsetVector stuff for branch
Task: QT-308
Details: Files originally from research/qcircularbuffer
This checkin likely won't compile. Just a copy for now.
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kinetic-declarativeui
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We introduce this new enum, we should be using it.
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Task-number: 251685
Reviewed-by: mauricek
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We hardcode the lib names for 4.5
Reviewed-by: Maurice
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into kinetic-declarativeui
Conflicts:
src/corelib/animation/qabstractanimation.cpp
src/corelib/animation/qabstractanimation_p.h
src/corelib/animation/qpropertyanimation.cpp
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the default animation concept, since this is its intended use.
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assert in the state machine which needs to be debugged.
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Accessing the event can be useful. E.g., onEntry() can do some
common event processing regardless of which transition caused the
state to be entered; onTransition() can be used in combination
with eventTest(), where eventTest() would first check that the
input matches some criteria, and then the actual processing of that
input would be done in onTransition.
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overrides the virtual function.
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response.
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loop. Also make sure we set the direction to an angle within 360 degrees.
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immediately for reverse actions, thus immediately stopping them.
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based on the meta-object system.
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and then fire. One of them has an error, which causes it to enter its error
state. The errorstate example has been changed to handle this by disabling
the tank. The rest of the tanks will keep working.
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Conflicts:
examples/animation/sub-attaq/states.cpp
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Result of API review.
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Result of API review. A == comparison of the modifiers is not useful.
The common case is you want to test if one or more modifiers are set,
i.e. a mask check.
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Decided in API review. The intention of QHistoryState not being
constructible was so that people wouldn't subclass it and reimplement
onEntry()/onExit(), thinking that those functions would actually get
called (which they won't). However, we recently added the entered()
signal to QAbstractState, so people are going to connect to it and
ask why they never get the signal for a QHistoryState. We might as
well make QHistoryState constructible and just document that it
doesn't make sense to subclass it.
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It's useful and it's simple for us to expose, so let's.
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if there is a transition from one of them (even if the target state of the
transition is inside the region.)
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Added cannon firing. There are some problems left: For some reason the parallel
state group does not work properly, so only one tank moves even if you add more.
There also seems to be something wrong with historyState->setDefaultState().
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work at all.
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one such plugin will have a run time error, so the game server needs to use
errorState for handling errors.
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Conflicts:
examples/animation/piemenu/qgraphicspiemenu_p.h
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use case for this, so it has been removed. If the requirement arises we can
add it back in later. Since it no longer makes sense to have it in
QAbstractState, the RestorePolicy enum has been moved to QStateMachine.
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