| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
examples/animation/sub-attaq/states.cpp
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Result of API review.
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Result of API review. A == comparison of the modifiers is not useful.
The common case is you want to test if one or more modifiers are set,
i.e. a mask check.
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Decided in API review. The intention of QHistoryState not being
constructible was so that people wouldn't subclass it and reimplement
onEntry()/onExit(), thinking that those functions would actually get
called (which they won't). However, we recently added the entered()
signal to QAbstractState, so people are going to connect to it and
ask why they never get the signal for a QHistoryState. We might as
well make QHistoryState constructible and just document that it
doesn't make sense to subclass it.
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It's useful and it's simple for us to expose, so let's.
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if there is a transition from one of them (even if the target state of the
transition is inside the region.)
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Added cannon firing. There are some problems left: For some reason the parallel
state group does not work properly, so only one tank moves even if you add more.
There also seems to be something wrong with historyState->setDefaultState().
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work at all.
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one such plugin will have a run time error, so the game server needs to use
errorState for handling errors.
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Conflicts:
examples/animation/piemenu/qgraphicspiemenu_p.h
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use case for this, so it has been removed. If the requirement arises we can
add it back in later. Since it no longer makes sense to have it in
QAbstractState, the RestorePolicy enum has been moved to QStateMachine.
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have changed to something which is more intuitive, so it is no longer useful
for this case.
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It just didn't give us that much.
Typically you just reimplement onEntry/onExit/onTransition
when you want to do something.
We go back to the signals-and-slots approach: states have
entered() and exited() signals that you can connect to.
It's still possible to have an action-based API, but then
you build it on top of the core API, which is OK.
Replacing 4 public classes (and one layer in the hierarchy)
with 2 signals feels good.
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sub-attaq doesn't use anymore animation private headers
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Conflicts:
src/gui/graphicsview/qgraphicsitem.cpp
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repository to the new repository
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Conflicts:
src/gui/graphicsview/qgraphicsitem.cpp
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Reviewed-By: Kavindra Palaraja <kavindra.palaraja@nokia.com>
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At some point, we may revise this to use plain C strings at first, then
introduce the concept of translations.
Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Task-number: 253710
Reviewed-by: Trust Me
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Update files to have consistent licencesing with the rest
of Qt.
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commit 39de3862f5678b3226b4932eeb342c4a023d2f2b
Author: Ian Walters <ian.walters@nokia.com>
Date: Thu Feb 19 14:16:05 2009 +1000
Fixes: Test runs (and passes), doc links.
Task: QT-308
Details: Minor changes related to the code
having moved.
commit 5a8910dd1018fb228d0e2e2819ea429577bfa834
Author: Ian Walters <ian.walters@nokia.com>
Date: Thu Feb 19 09:47:20 2009 +1000
Fixes: Checkin of QOffsetVector stuff for branch
Task: QT-308
Details: Files originally from research/qcircularbuffer
This checkin likely won't compile. Just a copy for now.
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Added documentation to the fancy browser example.
Task-number:252097
Rev-by: Geir Vattekar
Rev-by: Ariya Hidayat
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We introduce this new enum, we should be using it.
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