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Updated version of LGPL and FDL licenseheaders.
Apply release phase licenseheaders for all source files.
Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Allows a revision to be associated with properties via:
Q_PROPERTY(int prop READ prop1 REVISION 1)
Allows a revision to be associated with methods via either:
public slots Q_REVISION(1):
void method1();
or:
public slots:
Q_REVISION void method1();
Private revision() methods are added to QMetaProperty and QMetaMethod
to access the revision info. This is private API for use by QML for
now.
Task-number: QTBUG-13451
Reviewed-by: Kent Hansen
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invalid signature given.
If passed "a(b", qNormalizeType would return a pointer to the \0 at the end
of the string. We would add \0 to the result (thinking it is ',' or ')' )
And continue to process the memory after the string.
Reviewed-by: Kent Hansen
Task-number: QT-1591
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And added an assert to ease debugging
Task-number: QTBUG-10945
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Comparing the first character before calling strcmp gives big
speedup, as it avoid the overhead of calling the strcmp function
in many cases.
In indexOfMethodRelative, fix the normalize case. The computation
of the normalized string was put outside of the for loop, but it should
have been inside. This was not detected by the test because the wrong
string is at the end.
In IndexOfMethodRelative, we do not need to check if the method is a signal
or a slot, because we only iterate over the right interval.
This is only true for code generated by moc since Qt 4.6.
Which means that in application compiled with Qt 4.5 and older,
indexOfSignal could now return a slot with the same name (and vice-versa),
but I this it is safe to ignore that "problem".
Reviewed-by: Roberto Raggi
Reviewed-by: Kent Hansen
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Conflicts:
configure.exe
examples/multimedia/audioinput/audioinput.cpp
src/corelib/io/qfsfileengine.cpp
src/gui/egl/qegl_wince.cpp
src/gui/egl/qeglproperties.cpp
src/gui/egl/qeglproperties_p.h
src/gui/embedded/directfb.pri
src/gui/kernel/qapplication_win.cpp
src/gui/painting/qdrawutil.cpp
src/opengl/qgl_p.h
src/sql/drivers/odbc/qsql_odbc.cpp
src/sql/drivers/odbc/qsql_odbc.h
tests/auto/auto.pro
tests/auto/qgl/tst_qgl.cpp
translations/assistant_adp_ru.ts
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Task-number: QTBUG-8554
Reviewed-by: Gabriel
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Also adapt QTestLib not to call invokeMethod on unexisting method to
avoid warnings
Task-number: QTBUG-7331
Reviewed-by: Brad
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methodCount == 0.
Reviewed-by: Bradley T. Hughes
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Conflicts:
bin/syncqt
doc/src/deployment/deployment.qdoc
src/corelib/io/qfsfileengine_win.cpp
src/corelib/xml/qxmlstream.cpp
src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
tools/assistant/tools/assistant/centralwidget.cpp
tools/linguist/lupdate/main.cpp
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Reviewed-by: Trust Me
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Conflicts:
examples/webkit/fancybrowser/main.cpp
src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
tools/assistant/tools/assistant/bookmarkmanager.cpp
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QML might pass index that are larger that the method cound.
We must not call QMetaObjectPrivate::originalClone in that case as
this would read invalid memory
Reviewed-by: brad
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If signalCount was 0, then indexOfSlotRelative would use -1 as the
lookup and read unitialized memory in the loop. This would cause a crash
in release on Windows.
Done-with: Olivier
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Normally, const Type & is normalized to just Type, but this didn't
work for Template<T>const& or Type*const& types. This now works as
expected.
However, this changes the way these types are normalized, and existing
code using the old syntax will break. We can prevent this breakage by
also normalizing the method signature in the metaobject when looking
up signals and slots in QObject::connect(). I have added an autotest
for this, which includes moc output generated by Qt 4.6's moc. This
means we need to bump the metaobject revision number even though we
are not adding any new data (only changing the normalized strings we
store).
Task-number: QTBUG-2407
Task-number: QTBUG-3722
Reviewed-by: ogoffart
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This also change the bounds of the checked method by using the signalCount
as a hint
Reviewed-by: Brad
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Reviewed-by: Kent Hansen
Reviewed-by: Aaron Kennedy
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Reviewed-by: Olivier Goffart
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Reviewed-by: Trust Me
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As reported in merge request 1375
Also use QVarLenghtArray instead of manually allocated char*
Reviewed-by: Thierry
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Conflicts:
demos/boxes/glshaders.cpp
demos/boxes/vector.h
demos/embedded/fluidlauncher/pictureflow.cpp
demos/embedded/fluidlauncher/pictureflow.h
doc/src/desktop-integration.qdoc
doc/src/distributingqt.qdoc
doc/src/examples-overview.qdoc
doc/src/examples.qdoc
doc/src/frameworks-technologies/dbus-adaptors.qdoc
doc/src/geometry.qdoc
doc/src/groups.qdoc
doc/src/objecttrees.qdoc
doc/src/platform-notes.qdoc
doc/src/plugins-howto.qdoc
doc/src/qt3support.qdoc
doc/src/qtdbus.qdoc
doc/src/qtdesigner.qdoc
doc/src/qtgui.qdoc
doc/src/qtmain.qdoc
doc/src/qtopengl.qdoc
doc/src/qtsvg.qdoc
doc/src/qtuiloader.qdoc
doc/src/qundo.qdoc
doc/src/richtext.qdoc
doc/src/topics.qdoc
src/corelib/tools/qdumper.cpp
src/gui/embedded/qkbdpc101_qws.cpp
src/gui/embedded/qkbdsl5000_qws.cpp
src/gui/embedded/qkbdusb_qws.cpp
src/gui/embedded/qkbdvr41xx_qws.cpp
src/gui/embedded/qkbdyopy_qws.cpp
src/gui/embedded/qmousebus_qws.cpp
src/gui/embedded/qmousevr41xx_qws.cpp
src/gui/embedded/qmouseyopy_qws.cpp
src/gui/painting/qpaintengine_d3d.cpp
src/gui/painting/qwindowsurface_d3d.cpp
src/opengl/gl2paintengineex/glgc_shader_source.h
src/opengl/gl2paintengineex/qglpexshadermanager.cpp
src/opengl/gl2paintengineex/qglpexshadermanager_p.h
src/opengl/gl2paintengineex/qglshader.cpp
src/opengl/gl2paintengineex/qglshader_p.h
src/opengl/util/fragmentprograms_p.h
src/plugins/kbddrivers/linuxis/linuxiskbdhandler.cpp
src/plugins/mousedrivers/linuxis/linuxismousehandler.cpp
src/script/parser/qscript.g
src/script/qscriptarray_p.h
src/script/qscriptasm_p.h
src/script/qscriptbuffer_p.h
src/script/qscriptclass.cpp
src/script/qscriptclassdata_p.h
src/script/qscriptcompiler.cpp
src/script/qscriptcompiler_p.h
src/script/qscriptcontext.cpp
src/script/qscriptcontext_p.cpp
src/script/qscriptcontext_p.h
src/script/qscriptcontextfwd_p.h
src/script/qscriptecmaarray.cpp
src/script/qscriptecmaarray_p.h
src/script/qscriptecmaboolean.cpp
src/script/qscriptecmacore.cpp
src/script/qscriptecmadate.cpp
src/script/qscriptecmadate_p.h
src/script/qscriptecmaerror.cpp
src/script/qscriptecmaerror_p.h
src/script/qscriptecmafunction.cpp
src/script/qscriptecmafunction_p.h
src/script/qscriptecmaglobal.cpp
src/script/qscriptecmaglobal_p.h
src/script/qscriptecmamath.cpp
src/script/qscriptecmamath_p.h
src/script/qscriptecmanumber.cpp
src/script/qscriptecmanumber_p.h
src/script/qscriptecmaobject.cpp
src/script/qscriptecmaobject_p.h
src/script/qscriptecmaregexp.cpp
src/script/qscriptecmaregexp_p.h
src/script/qscriptecmastring.cpp
src/script/qscriptecmastring_p.h
src/script/qscriptengine.cpp
src/script/qscriptengine_p.cpp
src/script/qscriptengine_p.h
src/script/qscriptenginefwd_p.h
src/script/qscriptextenumeration.cpp
src/script/qscriptextenumeration_p.h
src/script/qscriptextqobject.cpp
src/script/qscriptextqobject_p.h
src/script/qscriptextvariant.cpp
src/script/qscriptfunction.cpp
src/script/qscriptfunction_p.h
src/script/qscriptgc_p.h
src/script/qscriptmember_p.h
src/script/qscriptobject_p.h
src/script/qscriptprettypretty.cpp
src/script/qscriptprettypretty_p.h
src/script/qscriptvalue.cpp
src/script/qscriptvalueimpl.cpp
src/script/qscriptvalueimpl_p.h
src/script/qscriptvalueimplfwd_p.h
src/script/qscriptvalueiteratorimpl.cpp
src/script/qscriptxmlgenerator.cpp
src/script/qscriptxmlgenerator_p.h
tests/auto/linguist/lupdate/testdata/recursivescan/project.ui
tests/auto/linguist/lupdate/testdata/recursivescan/sub/finddialog.cpp
tests/auto/qkeyevent/tst_qkeyevent.cpp
tools/linguist/shared/cpp.cpp
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Symbian loader does not allow DLL import relocations in the data
section. To workaround this, added an accessor function which can be
used to get the class static metadata from the base class even if it is
in another DLL.
Changing the implementation for all platforms would cause a binary
break, so it is only used for Symbian. The Q_NO_DATA_RELOCATION macro
is used to configure this feature instead of Q_OS_SYMBIAN, because
it is possible another platform may need the same fix and Symbian may
eventually fix their DLL loader to support this feature.
Task-number: 258893
Reviewed-by: Kent Hansen
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Conflicts:
examples/painting/svgviewer/files/bubbles.svg
src/corelib/kernel/qobject.cpp
src/network/kernel/qhostinfo.cpp
tests/auto/qhostinfo/tst_qhostinfo.cpp
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... by not allocating space for slots in the vector.
Before, the vector uses the signal index as index. The problem is that
the slots and signal are mixed in the same index space.
We solve the problem by having a different index space for the signal in
the connectionlists vector. All we need to do is to add the information
about the number of signals in the moc.
Also, we are not connecting to cloned signal but only to the orginial
ones. For example, destroyed(QObject * = 0) would generate two signal,
we now only connect to the first one.
This also improve a little bit the performence while activating signals
since it removed one call to indexOfMethod.
Reviewed-by: Brad
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Conflicts:
examples/opengl/samplebuffers/glwidget.cpp
src/corelib/io/qfsfileengine_unix.cpp
src/corelib/kernel/qobject.cpp
src/corelib/tools/qsharedpointer.cpp
src/gui/gui.pro
tests/auto/qhttp/tst_qhttp.cpp
tests/auto/qkeyevent/tst_qkeyevent.cpp
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Reviewed-by: Trust Me
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Conflicts:
configure.exe
doc/src/classes/qnamespace.qdoc
examples/examples.pro
src/corelib/kernel/qcoreevent.cpp
src/corelib/kernel/qobject.cpp
src/gui/kernel/qapplication.cpp
src/gui/kernel/qstandardgestures.h
src/gui/kernel/qwidget.cpp
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Reviewed-by: TrustMe
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Conflicts:
src/corelib/global/qglobal.h
src/corelib/kernel/qmetatype.cpp
src/corelib/kernel/qobject.cpp
src/corelib/thread/qthread_unix.cpp
src/gui/graphicsview/qgraphicssceneevent.h
src/gui/itemviews/qheaderview.h
src/gui/kernel/qapplication_qws.cpp
src/gui/kernel/qgesture.h
src/gui/kernel/qgesturerecognizer.h
src/gui/painting/qpaintengine_raster.cpp
src/network/access/qhttpnetworkreply.cpp
src/network/access/qnetworkcookie.h
src/network/socket/qnativesocketengine_unix.cpp
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Contains some smaller fixes and renaming of macros. Looks big,
but isn't scary at all ;)
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Reviewed-by: Roberto Raggi
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Reviewed-by: Roberto Raggi
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This is an internal API used by declarative.
Authored-by: mae
Reviewed-by: Aaron Kennedy
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Authored-by: Kent Hansen
Reviewed-by: Aaron Kennedy
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This will be used by the declarative module to optimize property bindings.
Reviewed-by: Roberto Raggi
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This will be used by the declarative module to determine if a property lacking a NOTIFY signal is truly constant, or just missing a NOTIFY signal.
Reviewed-by: Roberto Raggi
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When calling qt_metacall with the ReadProperty or WriteProperty, the
data is on argv[0] like it was before, but now the QVariant itself is
on argv[1] and there's an extra parameter in argv[2] which the meta
code can use to indicate result.
This allows QtDBus to process properties much more easily. In the case
of property reading, we need to be able to modify the variant itself,
because copying types when we don't have the data isn't very easy.
As for setting, we need to be able to tell setProperty to return true
or false depending on whether we succeeded in setting the property or
not.
Reviewed-By: Kent Hansen
Reviewed-By: Marius Bugge Monsen
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Conflicts:
src/3rdparty/webkit/VERSION
src/3rdparty/webkit/WebCore/ChangeLog
src/network/access/qnetworkreplyimpl.cpp
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Use the fully qualified classname at relevant places in the
moc-generated code. Also, QMetaObject::newInstance() needs to
strip the namespace part, since the constructor signatures
don't contain the fully qualified name.
Task-number: 246064
Reviewed-by: Simon Hausmann
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Reviewed-by: Trust Me
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details about BlockingQueuedConnection in QMetaObject::invokeMethod().
Task-number: 187869
Task-number: 216742
Reviewed-by: Thiago Macieira
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When cross-compiling, it's possible that the size of qreal for moc
itself (host platform) is different from the size of qreal on the target
platform. Thus, we should not encode the metatype-id of qreal at moc
time. Instead, use QMetaType::QReal in the generated code so that the
the property flags are only derived at compile time.
We also need to support the pesky QT_COORD_TYPE. In this case, qreal can
be _any_ type (not just float or double), so we encode the property type
as 0 and have a special check in QMetaProperty::type() that resolves the
correct type at runtime.
Reviewed-by: Simon Hausmann
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