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* Update license headers again.Jason McDonald2009-09-091-4/+4
| | | | Reviewed-by: Trust Me
* Update tech preview license header for files that are new in 4.6.Jason McDonald2009-08-311-13/+13
| | | | Reviewed-by: Trust Me
* Update contact URL in license headers.Jason McDonald2009-08-121-1/+1
| | | | Reviewed-by: Trust Me
* prevent subclasses from emitting entered() and exited()Kent Hansen2009-06-171-0/+3
| | | | The state machine decides when these signals are emitted.
* Update license headers in files that are new in 4.6.Jason McDonald2009-06-171-2/+2
| | | | Reviewed-by: Trust Me
* add QT_NO_STATEMACHINE define so state machine can be compiled outKent Hansen2009-06-041-0/+4
| | | | Reviewed-by: Thierry Bastian
* kill the QT_STATEMACHINE_SOLUTION defineKent Hansen2009-05-131-3/+0
| | | | We won't release another Qt Solution, so the define is no longer needed.
* add event as argument to onEntry(), onExit() and onTransition()Kent Hansen2009-05-051-2/+2
| | | | | | | | | Accessing the event can be useful. E.g., onEntry() can do some common event processing regardless of which transition caused the state to be entered; onTransition() can be used in combination with eventTest(), where eventTest() would first check that the input matches some criteria, and then the actual processing of that input would be done in onTransition.
* say hello (again) to QAbstract{State,Transition}::machine()Kent Hansen2009-04-291-0/+2
| | | | It's useful and it's simple for us to expose, so let's.
* move assignProperty() to QStateKent Hansen2009-04-291-3/+0
| | | | Doesn't belong in the abstract base class.
* Remove API for setting specific restore policies on states. We have no clearEskil Abrahamsen Blomfeldt2009-04-231-11/+0
| | | | | | use case for this, so it has been removed. If the requirement arises we can add it back in later. Since it no longer makes sense to have it in QAbstractState, the RestorePolicy enum has been moved to QStateMachine.
* kill the stateactions apiKent Hansen2009-04-221-0/+4
| | | | | | | | | | | | It just didn't give us that much. Typically you just reimplement onEntry/onExit/onTransition when you want to do something. We go back to the signals-and-slots approach: states have entered() and exited() signals that you can connect to. It's still possible to have an action-based API, but then you build it on top of the core API, which is OK. Replacing 4 public classes (and one layer in the hierarchy) with 2 signals feels good.
* Initial import of statemachine branch from the old kinetic repositoryAlexis Menard2009-04-171-0/+101