| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Reviewed-by: thierry
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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The constructors that take a list of target states produce
hard-to-read code, and they're rarely useful in practice since
99% of transitions take a single target state; so it's better
to enforce that setTarget{State,States}() be used instead.
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This removes the need for a "root state" in the machine; or rather,
the machine _is_ the root state.
User code can now pass in a QStateMachine directly to the QState
constructor, instead of machine->rootState().
This also means we could get rid of the "proxying" from the machine
to the root state for things like properties (initialState et al),
finished() signal and auto-reparenting of states (the ChildAdded
event hack).
A fun little side-effect of this change is that it's now possible
to embed state machines within state machines. We can't think of
a good use case yet where you would rather embed a stand-alone
state machine (with its own event processing etc.) rather than
having just a regular nested state, but it's neat and it works.
Reviewed-by: Eskil Abrahamsen Blomfeldt
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Reviewed-by: Kent Hansen
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It's been requested by several users. Since we have
QAbstractState::{entered,exited}() signals, we should have this one
as well.
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Reviewed-by: Trust Me
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Reviewed-by: Thierry Bastian
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eventTest() is now non-const.
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We decided to remove the const of the eventTest() since some transitions
have dynamic conditions and need to update when eventTest() is called.
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We won't release another Qt Solution, so the define is no longer needed.
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as error state
Since the root state has no ancestors, it cannot be source or target in
transitions since there will be no LCA for the transition, which is required for
the algorithm of enterStates and exitStates. In SCXML the root state cannot be
target or source of a transition. By the same logic, it cannot be an error
state. The root state will always have a valid machine, since it's added to
a machine immediately, which makes this code possible.
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Accessing the event can be useful. E.g., onEntry() can do some
common event processing regardless of which transition caused the
state to be entered; onTransition() can be used in combination
with eventTest(), where eventTest() would first check that the
input matches some criteria, and then the actual processing of that
input would be done in onTransition.
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Result of API review.
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It's useful and it's simple for us to expose, so let's.
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