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* Change copyrights from Nokia to DigiaIikka Eklund2012-09-291-24/+24
| | | | | | | | Change copyrights and license headers from Nokia to Digia Change-Id: I280c0a575987d1770e354b4948f1d4d767d711ea Reviewed-by: Simo Fält <simo.falt@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
* Update contact information in license headers.Sergio Ahumada2012-08-011-2/+2
| | | | | | | | | | | | | - Replace Nokia contact email address with Qt Project website. - Remove "All rights reserved" line from license headers. As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: Ie7ba62011752fcb149b99b26317c54f2a0cfa931 Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
* Update year in Nokia copyright messages.Jason McDonald2012-01-111-1/+1
| | | | | | | | | Simple search and replace. This commit doesn't touch 3rd-party files, nor translations (where the change is not so simple and will be handled in a separate commit). Change-Id: I4e48513b8078a44a8cd272326685b25338890148 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Removed duplicate link from QFinalState documentation.jaanttil2011-09-271-1/+1
| | | | | | | Task-number: QTBUG-14553 Merge-request: 1402 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@nokia.com>
* Update licenseheader text in source files for qt4.8Jyri Tahtela2011-05-131-17/+17
| | | | | | | Updated version of LGPL and FDL licenseheaders. Apply release phase licenseheaders for all source files. Reviewed-by: Trust Me
* Update copyright year to 2011.Jason McDonald2011-01-101-1/+1
| | | | Reviewed-by: Trust Me
* Update copyright year to 2010Jason McDonald2010-01-061-1/+1
| | | | Reviewed-by: Trust Me
* Introduce internal StateType to avoid excessive qobject_castsKent Hansen2009-10-301-0/+1
| | | | | | | | | | The state machine algorithm frequently needs to know what type a state is, e.g. if it is atomic, final or a history state. We were using qobject_cast() to determine this, but that function is expensive. This commit introduces an internal StateType to be able to differentiate between the different types of state. This vastly improves performance. Reviewed-by: Eskil Abrahamsen Blomfeldt
* Update license headers again.Jason McDonald2009-09-091-4/+4
| | | | Reviewed-by: Trust Me
* Update tech preview license header for files that are new in 4.6.Jason McDonald2009-08-311-13/+13
| | | | Reviewed-by: Trust Me
* Update contact URL in license headers.Jason McDonald2009-08-121-1/+1
| | | | Reviewed-by: Trust Me
* Update license headers in files that are new in 4.6.Jason McDonald2009-06-171-2/+2
| | | | Reviewed-by: Trust Me
* add QT_NO_STATEMACHINE define so state machine can be compiled outKent Hansen2009-06-041-0/+5
| | | | Reviewed-by: Thierry Bastian
* doc improvementsKent Hansen2009-05-051-3/+5
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* add event as argument to onEntry(), onExit() and onTransition()Kent Hansen2009-05-051-2/+4
| | | | | | | | | Accessing the event can be useful. E.g., onEntry() can do some common event processing regardless of which transition caused the state to be entered; onTransition() can be used in combination with eventTest(), where eventTest() would first check that the input matches some criteria, and then the actual processing of that input would be done in onTransition.
* replace QStateFinished{Event,Transition} by QState::finished() signalKent Hansen2009-04-271-2/+0
| | | | | Not worth it having two public classes when the same can be achieved by having a signal.
* kill the stateactions apiKent Hansen2009-04-221-6/+4
| | | | | | | | | | | | It just didn't give us that much. Typically you just reimplement onEntry/onExit/onTransition when you want to do something. We go back to the signals-and-slots approach: states have entered() and exited() signals that you can connect to. It's still possible to have an action-based API, but then you build it on top of the core API, which is OK. Replacing 4 public classes (and one layer in the hierarchy) with 2 signals feels good.
* docKent Hansen2009-04-201-0/+1
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* Initial import of statemachine branch from the old kinetic repositoryAlexis Menard2009-04-171-0/+133