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Updated version of LGPL and FDL licenseheaders.
Apply release phase licenseheaders for all source files.
Reviewed-by: Trust Me
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Task-number: QTBUG-17522
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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The state machine algorithm frequently needs to know what type a state
is, e.g. if it is atomic, final or a history state. We were using
qobject_cast() to determine this, but that function is expensive.
This commit introduces an internal StateType to be able to differentiate
between the different types of state. This vastly improves performance.
Reviewed-by: Eskil Abrahamsen Blomfeldt
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Reviewed-by: Thierry Bastian
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Accessing the event can be useful. E.g., onEntry() can do some
common event processing regardless of which transition caused the
state to be entered; onTransition() can be used in combination
with eventTest(), where eventTest() would first check that the
input matches some criteria, and then the actual processing of that
input would be done in onTransition.
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Decided in API review. The intention of QHistoryState not being
constructible was so that people wouldn't subclass it and reimplement
onEntry()/onExit(), thinking that those functions would actually get
called (which they won't). However, we recently added the entered()
signal to QAbstractState, so people are going to connect to it and
ask why they never get the signal for a QHistoryState. We might as
well make QHistoryState constructible and just document that it
doesn't make sense to subclass it.
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