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Updated version of LGPL and FDL licenseheaders.
Apply release phase licenseheaders for all source files.
Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Task-number: QTBUG-14041
Reviewed-by: Aaron Kennedy
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The protocol so far was client->server only. That is, there was no
sane way for a client to check whether a plugin on the server (service)
was available or not. E.g. calling Client::setEnabled(true) 'succeeded',
without a check whether there is actually a service to talk to.
The new protocol replaces this shortcoming by a service discovery
mechanism: Both client & service announce their available plugins at
handshake time, and later on if there are changes. The status is
reflected in Client::status() and Service::Status() , which are either
NotConnected - no network connection, or not registered properly
Unavailable - TCP/IP connection works, but no plugin with the same
name on the other side
Enabled - You can connect to plugin on other side
The status changes happen automatically (no setEnabled() anymore).
Furthermore a version ID was added to the handshake, so that we can
extend the protocol further in the future :)
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Add a semi-private API to get QScriptEngine for a QDeclarativeEngine. So far the qmljsdebugger lib in QtCreator
accessed the script engine via QDeclarativeEnginePrivate. Replace this by a minimal API that is still in a
private header, where we nevertheless can make some BC checks/guarantees.
Aaron Kennedy agreed with the idea.
Task-number: QTCREATORBUG-2179
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Reviewed-by: Lasse Holmstedt
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Reviewed-by: Aaron Kennedy
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QTBUG-11933
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The new message currently enables resetting bindings, literal values and
signal handlers (onX: {...}) through the debugger.
Reviewed-by: Roberto Raggi
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QDeclarativeXXX.
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