| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
| |
Change copyrights and license headers from Nokia to Digia
Change-Id: I280c0a575987d1770e354b4948f1d4d767d711ea
Reviewed-by: Simo Fält <simo.falt@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Replace Nokia contact email address with Qt Project website.
- Remove "All rights reserved" line from license headers.
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: Ie7ba62011752fcb149b99b26317c54f2a0cfa931
Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
|
|
|
|
|
|
|
|
|
| |
Simple search and replace. This commit doesn't touch 3rd-party files,
nor translations (where the change is not so simple and will be handled
in a separate commit).
Change-Id: I4e48513b8078a44a8cd272326685b25338890148
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
|
|
|
|
|
|
|
| |
Updated version of LGPL and FDL licenseheaders.
Apply release phase licenseheaders for all source files.
Reviewed-by: Trust Me
|
|
|
|
| |
Reviewed-by: Trust Me
|
|
|
|
|
| |
Task-number: QTBUG-14041
Reviewed-by: Aaron Kennedy
|
|
|
|
|
|
| |
The QmlDesigner(Bauhaus) should not rely on -nokia-developer
Reviewed-by: Marco Bubke
|
|
|
|
| |
It is needed in Bauhaus to disable the animation.
|
|
|
|
|
| |
They where related to not unreachable signals.
It would cause the compilation to break
|
|
|
|
|
|
|
|
|
| |
Sharing a NOTIFY signal can cause binding loop warnings with no apparent
cause.
Task-number: QTBUG-12333
Reviewed-by: Aaron Kennedy
Reviewed-by: Michael Brasser
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The QDeclarativeSpringAnimation is a replacement for
QDeclarativeSpringFollow. The idea is to remove the Follows
quickly.
Follows used to have an inSync property. In order to provide
an alternative mechanism, the commit also fixes the
running property for animations which are controlled by a
behavior. Previously running would always return false and
never change. Now running does change and indicates that the
animation is running indeed.
|
| |
|
|
|
|
|
|
| |
completed.
Task-number: QTBUG-9413
|
| |
|
|
|
|
|
| |
Always use private/. The WinSCW compiler doesn't search the current
directory, for whatever reason.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
QDeclarativeSmoothedAnimation inherits from QDeclarativeNumberAnimation,
as a consequence SmoothedAnimation can be used inside Behaviors and
as PropertySourceValues, like any other animation. The old EaseFollow
properties changed to comply with the other declarative animations
('source' changed to 'to'), so now 'to' changes are not automatically
'followed' anymore.
You can achieve the following behavior by putting a SmoothedAnimation
inside a Behavior of a property that is bound to another, as the
following example:
If you want to follow an hypothetical rect1, you should do now:
Rectangle {
color: "green"
width: 60; height: 60;
x: rect1.x - 5; y: rect1.y - 5;
Behavior on x { SmoothedAnimation { velocity: 200 } }
Behavior on y { SmoothedAnimation { velocity: 200 } }
}
SmoothedAnimation also supports animating multiple target(s)/property(ies)
in the transition case. When a QDeclarativeSmoothedAnimation is restarted,
it will match the QDeclarativeProperty which were being animated and
transfer the corresponding track velocity to the new starting animations.
QSmoothedAnimation is an uncontrolled animation, duration == -1.
The duration is set as -1 to avoid consecutive animation state changes
stop()/start(). This is particularly useful when using QSmoothAnimation
to 'follow' another property, which is also being animated (change the
'to' property every tick).
Reviewed-by: Michael Brasser
|
|
|
|
|
| |
Too misleading to have on the Qt object, as it only means infinite
for animation loops.
|
|
|
|
|
| |
You can now loop a fixed number of times as well as forever. The old
repeat behavior (loop forever) can be acheived with loops: Qt.Infinite.
|
| |
|
|
|
|
| |
Task-number: QTBUG-8816
|
|
|
|
| |
It has been replaced with ParentAnimation.
|
| |
|
|
|
|
| |
Task-number: QT-2825
|
| |
|
| |
|
|
|
|
|
|
|
| |
ParentAnimation will replace ParentAction. It provides two advantages:
* It will animate correctly when reversed.
* It allows reparenting via another item, which is useful in
the presence of clips, for example.
|
|
|
|
| |
There's nothing meta about our properties.
|
|
QDeclarativeXXX.
|