| Commit message (Collapse) | Author | Age | Files | Lines |
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when using EGL_DEFAULT_DISPLAY. Actualy what was being returned was a
void *
Reviewed-by: Andy Nichols <andy.nichols@nokia.com>
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This should fix build on Symbian & WinCE
Reviewed-By: TrustMe
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QEgl::createSurface was virtually identical for every platform apart
from the line which returned the native window type. This patch just
adds QEgl::nativePixmap and QEgl::nativeWindow which are platform
specific (though the default widget->winId() works for everything
apart from symbian).
Reviewed-By: Aleksandar Sasha Babic
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We keep the methods in QEglContext, but these are useful helpers
which wrap the QEgl version of the functions, which is where the
bulk of the logic is (for these functions anyway).
Reviewed-By: Aleksandar Sasha Babic
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This puts the QEgl namespace in a single file which can be used by
both qeglcontext and qeglproperties. Files which need QEglContext
should now include qeglcontext_p.h.
Reviewed-By: Aleksandar Sasha Babic
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This basicaly replaces display(), openDisplay() & defaultDisplay()
methods with a single display() and nativeDisplay(), the latter
being implemented in the platform-specific files and everything
else being cross-platform code.
Reviewed-By: Trond
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Reviewed-by: Trust Me
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If the QWS_DISPLAY is specified as "Transformed:powervr:...",
then we will encounter QScreen::TransformedClass rather than
QScreen::ProxyClass when searching for the QGLScreen. This change
makes the code search for both.
Task-number: QT-2261
Reviewed-by: Sarah Smith
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Reviewed-by: Sarah Smith
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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This change also moves the EGL support classes from QtOpenGL to QtGui
so they can be shared between OpenGL and OpenVG.
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