| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
configure.exe
examples/multimedia/audioinput/audioinput.cpp
src/corelib/io/qfsfileengine.cpp
src/gui/egl/qegl_wince.cpp
src/gui/egl/qeglproperties.cpp
src/gui/egl/qeglproperties_p.h
src/gui/embedded/directfb.pri
src/gui/kernel/qapplication_win.cpp
src/gui/painting/qdrawutil.cpp
src/opengl/qgl_p.h
src/sql/drivers/odbc/qsql_odbc.cpp
src/sql/drivers/odbc/qsql_odbc.h
tests/auto/auto.pro
tests/auto/qgl/tst_qgl.cpp
translations/assistant_adp_ru.ts
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This has no effect unless QT_DIRECTFB_WARN_ON_RASTERFALLBACKS or
QT_DIRECTFB_DISABLE_RASTERFALLBACKS is defined but will decrease
likelyhood of customers encountering strange compile errors if they
don't uncomment it when using these defines.
Reviewed-by: Noam Rosenthal <noam.rosenthal@nokia.com>
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Reviewed-by: Donald Carr <donald.carr@nokia.com>
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Certain boards are not support StretchBlit very well. This patch enables
them to define QT_NO_DIRECTFB_STRETCHBLIT to fall back to the raster
engine for stretchblits.
Reviewed-by: Donald Carr <donald.carr@nokia.com>
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Previously you had to define QT_NO_DIRECTFB_SUBSURFACE to prevent Qt
from using subsurfaces for locked surfaces. Now make the default be
QT_NO_DIRECTFB_SUBSURFACE and rather allow people to define
QT_DIRECTFB_SUBSURFACE to use this option.
Reviewed-by: Donald Carr <donald.carr@nokia.com>
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We need to lock before falling back to QRasterPaintEngine
Reviewed-by: Jervey Kong <jervey.kong@nokia.com>
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This seems not work correctly on quite a few boards so I'd rather have
people turn it on explicitly.
Reviewed-by: Noam Rosenthal <noam.rosenthal@nokia.com>
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DirectFB allows you to have a locked subSurface that remains valid while
you paint on the unlocked "parent" surface.
The only limitation is that when accessing the locked memory you might
have to call DirectFB->WaitIdle() in case pending GPU operations aren't
finished.
After this we keep the locked surface around at all times (from the
first time it's requested) until the surface dies. Previous calls to
lock() will just call WaitIdle if necessary and previous calls to unlock
now just mark the surface as dirty and in need of a WaitIdle if someone
needs to access its pixel data.
Reviewed-by: Donald Carr <donald.carr@nokia.com>
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Reviewed-by: Thiago Macieira <thiago.macieira@nokia.com>
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