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Reviewed-by: tom
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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QMatrix4x4::toTransform() now does what project() used to do.
Reviewed-by: trustme
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QTransform-based transformations create problems when performing
X and Y axis rotations because they aren't using true 3D. This
change modifies QGraphicsTransform and its sub-classes to use
QMatrix4x4 as the standard transformation matrix, with a project()
function to project back to 2D when required.
Reviewed-by: trustme
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You can now also set the axis following hte Qt::Axis enum
Note: I'm not 100% sure about the maths in QGraphicsRotation::applyTo
Feel free to fix it.
Reviewed-by: ogoffart
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Reviewed-by: Trust Me
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Fix a few typos and add more descriptive documentation to the
class itself and its subclasses.
Reviewed-by: Volker Hilsheimer
Reviewed-by: Martin Smith
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Reviewed-by: Trustme
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The idea of having separate rotationX/Y/Z, shearX/Y, etc.
methods in QGraphicsItem turned out to be not giving us
the flexibility we need and wanted.
The new code now implements a different scheme, where we
keep simple rotate (around z-axis), scale and
transformOriginPoint methods, but remove the other ones.
Instead we now have an additional list of QGraphicsTransform
object. QGraphicsTransform is an abstract class that inherits
QObject. Several specializations are provided and can be
used to transform (and through property bindings animate)
the item.
Reviewed-By: Andreas
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