| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
src/gui/kernel/qcocoaview_mac_p.h
src/gui/widgets/qmainwindow.cpp
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The problem was that we discarded update requests for fully
transparent items, which is correct, but we even did that
when the update was issued from QGraphicsItem::setOpacity.
We don't have to, and shouldn't, consider the opacity in
that case. Whenever we reach the fullUpdateHelper call in
setOpacity it means we have to do an update regardless of
the current opacity (oldOpacity was not 0.0 if the
currentOpacity is 0.0).
Auto-test included.
Task-number: 252913
Reviewed-by: Andreas
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Task-number: 252287
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The problem was that mouse move events were not forwarded to the scene
when mouse tracking was explicitly enabled on the view.
Mouse tracking is disabled by default unless the scene contains
an item that accepts hover events or has a cursor set.
A mouse move event can only occur if:
1) a mouse button is pressed while moving the mouse
2) mouse tracking is enabled
That means the part I've reverted was only hitting when
mouse tracking was explicitly enabled, which is wrong.
We always have to forward mouse move events to the scene if
the view is getting them in the first place.
Auto test included.
Reviewed-by: Andreas
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While working on layering in Graphics View I stumbled over this bug. The
QGraphicsItem::childrenBoundingRect() function had an accumulating error
caused by recursive adding of rectangles that individually were mapped to
the local parent using QGraphicsItem::mapRectToParent() /
QTransform::mapRect. This caused the brect to be way too large for items
with children that are rotated (fex, alternating 45 and -45 degrees).
The new version should be just as fast, but with no loss of precision.
Reviewed-by: bnilsen
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Conflicts:
src/gui/graphicsview/qgraphicsitem.cpp
tools/qdoc3/test/assistant.qdocconf
tools/qdoc3/test/designer.qdocconf
tools/qdoc3/test/linguist.qdocconf
tools/qdoc3/test/qmake.qdocconf
tools/qdoc3/test/qt-build-docs.qdocconf
tools/qdoc3/test/qt.qdocconf
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into it."
This reverts commit 0985805ab3c7de5b15c115a98afb15944b6d93b9.
The Elastic Nodes example shows a black background for the cache pixmap
if the call to fill isn't there. Alexis and I both agree that it makes
no sense that we fill the pixmap with transparent pixels instead of
just drawing with QPainter::CompositionMode_Source, but since this
regression was introduced after 4.5.0 was released we must revert before
we investigate further.
Reviewed-by: Alexis
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This fixes a bug in 4.5.0 where cached items that call update() after
they have been moved or transformed failed to get a call to paint(),
so the last cache image was used to draw. The easiest way to reproduce
this bug is in the Elastic Nodes example. If you press, wait, then
release, the nodes will consistently move to sunken state, then back
to normal state. But if you click quickly while moving the mouse, the
nodes will stay sunken.
The bug was that the item was marked as dirty as a result of being moved,
and when the mouse button was released, the node item's call to update()
was discarded, as the item was "already dirty".
The fix is to allow invalidation of the cache even if the item is
marked as dirty.
Reviewed-by: bnilsen
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Previously we were calling two times itemChange on the parent to give
QGraphicsItem::ItemChildAddedChange. We don't need that. One is enough.
BT : yes
Task-number: BT
Reviewed-by: Andreas
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same.
updateBoudingRect update the item only if the boundingRect change
but if we have 123 as an initial text and then we set 321 as the new
text, then nothing happen because the rect is the same.
In case the boundingRect change then we call update 2 times but
the item is already dirty so the second call will just return.
BT:yes
Reviewed-by: Andreas
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Reviewed-by: Joao
Reviewed-by: Kavindra
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The QGraphicsView::mapToScene(QRect) function assumes that QRect and
QRectF share semantics for ::bottomRight(). However, since QRect follows
Qt 3 semantics (the rect is based on viewport pixels and (0,0,1,1) is
equivalent to one pixel, topleft = bottomright), this function gives
unexpected behavior: map(0,0,1,1) gives you an empty polygon! To work
around this, users of the function need to adjust their rectangles
with (0,0,1,1) to get the correct behavior, matching what QRectF does.
QRectF(0,0,1,1).bottomRight() == QPointF(1,1)
QRect(0,0,1,1).bottomRight() == QPoint(0,0)
Reviewed-by: TrustMe
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Change fd4d94df4eb16e9e54f61dd8ee45914e24832ae9 introduced mouse grab
and keyboard grab support to Graphics View (this was as part of 4.4).
The change was missing a large set of autotests that I wrote to test
the behavior of these features. As part of task 245317, which involves
investigating modality in Graphics View, I figured it would be a good
idea to start off but reconstructing these autotests. So this change
is mainly about adding autotests for mouse grabbing. And of course,
as it always is, I found two bugs while writing these tests.
1) Calling QGraphicsItem::grabMouse() while the item is holding the
implicit mouse grab will now upgrade the implicit grab to an
explicit grab.
2) Adding a popup to the scene will automatically grab the mouse.
Before, the popup would get the grab on show(), but if it was
already visible when added to the scene it would not gain the
grab.
Task-number: 245317
Reviewed-by: jasplin
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same.
updateBoudingRect update the item only if the boundingRect change
but if we have 123 as an initial text and then we set 321 as the new
text, then nothing happen because the rect is the same.
In case the boundingRect change then we call update 2 times but
the item is already dirty so the second call will just return.
BT:yes
Reviewed-by: Andreas
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Make use of QPolygonF::translated and QPainterPath::translated to ensure
all mapToParent functions follow the exact same pattern. This makes it
clear that the functions do the same and do it the same way.
Reviewed-by: bnilsen
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Conflicts:
src/gui/graphicsview/qgraphicsitem.cpp
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Regression caused by optimizations in QGraphicsItem and QGraphicsScene.
The changes in QGraphicsItem fix bugs in QGraphicsItem::mapToParent
functions, which did the translation before applying the transformation,
instead of the other way (transform, then translate). This bug caused
almost all mapToParent and mapRectToParent functions to behave wrongly.
Unfortunately the new helper functions in QGraphicsScene for discovering
items made use of these functions, which introduced a regression. Fixing
these functions also fixes item discovery.
The other part of this change fixes a regression caused by c1909321,
which luckily happened after 4.5.0 and never saw the light of day. The
fix is to also invalidate the cached clip path even if there is no scene,
which is necessary if you build your scene graph outside the scene, and
finish off by adding the root item to the scene.
Task-number: 250680
Reviewed-by: Alexis
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The problem here is that we are filling the sceneEventFilters map
when we install evenfilter but we never remove the references of an
item if it has been removed from the scene or deleted. The deletion can
keep stale pointers into the map and a crash can happen.
BT:yes
Task-number:250272
Reviewed-by: bnilsen
Reviewed-by: andreas
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[regression]
The problem was that we didn't update the new region when we paint the
rubber band and we scroll at the same time
BT:yes
Task-number: 245766
Reviewed-by: bnilsen
Reviewed-by: andreas
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RevBy: mauricek
Details: using prefix qt_ instead of ::global namespace
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The function was added in fde7f3d03782c801901f511131458d6fcb1021a5
and we believe qFuzzyIsNull is a better naming and more in line
with qFuzzyCompare.
Reviewed-by: Lars Knoll
Reviewed-by: nrc
Reviewed-by: Samuel
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See also fde7f3d03782c801901f511131458d6fcb1021a5
Reviewed-by: Olivier
Reviewed-by: Samuel
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We don't need mouse tracking unless there are items in the
scene that either accept hover events or have a cursor set.
This cut-off is extremely efficient in the common case since
all items ignore hover events and use the standard cursor
by default.
We no longer dig for items and do lots of intersection and
calculating just for fun :-) We even get rid of the overhead
of 2 x QCoreApplication::sendEvent!
The next step is to optimize the items(*) functions to
simply check for hasCursor()/acceptsHoverEvents() before
we do complex checks like intersects/collidesWithPath() etc.
Auto test included.
Reviewed-by: Andreas
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qIsFuzzyNull is much cheaper than qFuzzyCompare, and
in this case qIsFuzzyNull will do the trick.
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Now that we have QPainterPath::translate, we can use
that instead of itemTransform()/map(To|From)Scene, which
lowers the number of QTransform operations involved.
Reviewd-by: Andreas
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Do not update the cache's exposed list if the entire cache
is already exposed.
Makes tst_QGraphicsItem::cacheMode pass again.
Reviewed-by: Andreas
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Conflicts:
src/gui/graphicsview/qgraphicsitem.cpp
src/gui/graphicsview/qgraphicsitem_p.h
src/gui/graphicsview/qgraphicsscene.cpp
src/gui/painting/qtransform.cpp
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Reviewed-by: Trond
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This change shows a limitation in Graphics View caused by QPen's
default width being 0 (cosmetic), while Graphics View actually
does not support cosmetic pens at all. Because items are at risk of
drawing lines that poke 1 pixel outside their bounding rect,
QGraphicsView must look for items that are up to one pixel
larger than their bounding rect mapped to viewport coordinates.
Furthermore, mapToScene(QRect) forces us to adjust the
input rectangle by (0, 0, 1, 1), because it uses QRect::bottomRight()
(etc) when mapping the rectangle to a polygon (which is _wrong_). Since
this behavior has been there since 4.2, we don't want to fix it in
a 4.5 patch release...
The only _proper_ fix to this problem is for the view to know the item's
"adjust" in device coordinates, allowing items to use cosmetic pens
freely. Fex, we could introduce QGraphicsItem::viewportMargins() or so.
Added an autotest to ensure this doesn't break again.
Reviewed-by: bnilsen
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0aa2ef27249dc8e782c2942340776bb19de80a0d
RevBy: TrustMe
AutoTest: tst_QGraphicsItem::boundingRegion() pass again
Details: The original code adjusted the QRect version of a mapped bounding rect,
wheras my patch adjusted a mapped bounding rect (QRectF) and then
converted it to a QRect.
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RevBy: Andreas
AutoTest: Still pass
Details: QRectF::intersects does not work with flat rectangles, so
we cannot intersect the bounding rect without adjusting it
first.
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RevBy: Olivier
AutoTest: Still pass
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RevBy: Andreas
AutoTest: tst_QGraphicsView::itemAt2 pass again
Details: A QPoint in the view has to be mapped to a pixel in the
scene, otherwise it won't be possible to e.g. click
on items that are smaller than a pixel.
So...we have to optimize the hit-testing code in another way
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RevBy: Andreas
AutoTest: included
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Implement specialized (and more efficient versions) of item_helper()
and child_helper() that test for QPointF in the scene.
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AutoTest: Still pass.
Details: It's easier to read and understand the code now.
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AutoTest: Still pass.
Details: Update requests can be discarded if the item itself is
clipped away and the item clips all its children to shape.
This cut-off is extremely effective (and aggressive:))
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AutoTest: Still pass
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AutoTest: Still pass
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Details: It's clipped away regardless.
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RevBy: TrustMe
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AutoTest: Still pass
Details: Get rid of QTransform::inverted()/operator*= and do
nothing if the item clips all its children and the update
rect is outside the bounding rect.
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AutoTest: Still pass.
Details: Update requests can be discarded if the item itself is
clipped away and the item clips all its children to shape.
This cut-off is extremely effective (and aggressive:))
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RevBy: Andreas
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RevBy: TrustMe
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