| Commit message (Collapse) | Author | Age | Files | Lines |
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When drawing such pixmaps (used by both the openvg and opengl graphics
systems) onto another pixmap or to a QImage, the performance was
sub-optimal due to missing and accidentally disabled support
specific to QVolatileImage. This is now fixed and drawing pixmaps into
a QImage is also made optimal by using the QS60PaintEngine for
QImage too. This will cause a 5-7x (or even up to 12x on certain
hardware and platform) increase in offscreen pixmap drawing
performance.
Task-number: QTBUG-19880
Reviewed-by: Jani Hautakangas
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Updated version of LGPL and FDL licenseheaders.
Apply release phase licenseheaders for all source files.
Reviewed-by: Trust Me
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When a painter is open on a pixmap's underlying QVolatileImage, it is
better to upload the VGImage content every time the pixmap is drawn
on the screen, in order to enable showing animations that are created
by continously rendering into the same pixmap and keeping the same
painter open.
Task-number: QT-4002
Reviewed-by: Jason Barron
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Similarly to QS60PixmapData, that is used on raster, QVGPixmapData
is also backed by a CFbsBitmap from now on (at least when it makes
sense to do so). This allows copy-less bitmap handle duplication in
from- and toSymbianCFbsBitmap() in case of certain image formats,
reduces local heap usage and improves performance with the s60 style
due to a reduced number of pixel data copies.
Task-number: QT-2505
Reviewed-by: Jason Barron
Reviewed-by: Jani Hautakangas
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