| Commit message (Collapse) | Author | Age | Files | Lines |
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Most Wacom tablet have a coordinate origin at 0 (Bamboo,Intous), but
some tablet (like DTF 720, which have an integrated screen) have a non
zero coordinate origin. Which lead to an errounous y/a tablet pos
reported by Qt tablet event.
Merge-request: 822
Reviewed-by: Norwegian Rock Cat <qt-info@nokia.com>
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Rewritten the api almost from scratch, making it simplier and more
flexible at the same time.
The current implementation will not have complex gseturemanager class
inside Qt, but the QGesture base class, which represents both a
gesture recognizer and a gesture itself with a set of properties. A
set of common gestures that can use used in third-party applications
(and in Qt itself internally) is supposed to be found in
qstandardgestures.h, and a base class for user-defined gestures is in
qgesture.h
Gesture implementation for Pan on Windows7 has also been added as a
reference implementation for platform gestures.
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Conflicts:
src/gui/kernel/qapplication_x11.cpp
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These are used enough (at least on the mac) to justify them being
accessible in a private header. As a bonus it "hides" the actual
container being used, so we could potentially sway it out with something
different.
Reviewed by: Jens Bache-Wiig
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This enum indicates what kind of device generated the touch event
(TouchScreen or TouchPad). We use this information to control how touch
events are sent, specifically we restrict touch events to a single
widget/QGraphicsItem on touch-pads, since there is no direct
relationship between the physical touch location on the pad and the on-
using the touch-pad).
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We now send both types of events, i.e. accepting TouchBegin doesn't block mouse events anymore. We
are also introducing the idea of a "primary" touch point, which is the one that the system is also
generating mouse events for.
This lets us reuse existing mouse event code while still being able to add multi-touch support.
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Conflicts:
src/gui/graphicsview/qgraphicsscene_p.h
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Reviewed-by: Trust Me
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This class adds convenient support for proxy styles in Qt.
Note that to support proper proxying, styles now
call their functions through proxy() so that the proxy regains control
over subcomponents. Note that there is a small price to be payed
by the extra function call which can at the cost of readability
be redirected to the private class member in the future.
Task-number: 229556
Reviewed-by: trond
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We have to by-pass X11 mouse events when using this device since we
are reading directly from the /dev/input/event* device files.
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1. Don't have QGraphicsSceneTouchEvent::TouchPoint inherit from
QTouchEvent::TouchPoint. The only reason to do this is to support an
implementation trick, which can be done another way (see below). This
means we have to essentially duplicate the API in the GraphicsScene
variant.
2. Don't use a list of pointers to touch points in QTouchEvent and
QGraphicsSceneTouchEvent. This means we have to make the TouchPoint
classes implicitly shared (and the effect of the previous trick of
static_casting the widget touch point to a graphics-scene touch point
can be emulated by sharing the d-pointers between the classes).
3. QEvent::RawTouch isn't really an event type, it's a
backdoor. Remove it and export the bool
qt_translateRawTouchEvent(QList<QTouchEvent::TouchPoint>, QWidget *)
function instead.
4. Rename QTouchEvent::TouchPoint::area() to size() (which is more
clear as to what the function
returns). QGraphicsSceneTouchEvent::TouchPoint gains size(),
sceneSize(), and screenSize() functions (the actual translation from
screen to scene to item still needs to be implemented).
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external event generators
This introduces QEvent::RawTouch event type, which should be used by the low-level
translator. This raw QTouchEvent can be sent to either QApplication or to a window,
and Qt will do the rest to dispatch the touch points to the correct place.
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widgets/items
Instead, build the list of touchPoints per event. This solves the problem when encountering
releases early in the active/current list while there are still touch points in move/stationary
states (which effectively caused the code to "forget" about the released point).
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This new function returns a bitwise OR of all the touch point states for
the event. This makes it easy to see if a certain type of state is present
or not without the need to loop over all touch points.
QApplication and QGraphicsScene need to build this state when dispatching
the touch points. This also fixes the ASSERT bug that Denis found when
trying to send multiple touch presses in a touch begin event.
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spontaneous flag is preserved.
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This required a larger change to the kernel and graphicsview directories to
make this as efficient as possible:
1. QTouchEvent::TouchPoint becomes the base for
QGraphicsSceneTouchEvent::TouchPoint - this means there is one private for
every touch point, and we can store both the screen and scene coordinates
in one place. Converting a QTouchEvent to QGraphicsSceneTouchEvent becomes
nothing more than casting the QTouchEvent::TouchPoints to
QGraphicsSceneTouchEvent::TouchPoints.
2. The logic that we use in QApplication to convert WM_TOUCH* messages to
QTouchEvents is essentially duplicated (with some minor changes) to
QGraphicsScene so that it can support mulitple touch item targets. I
will have to investigate how I can perhaps merge some of the duplicated
code.
QEvent::GraphicsSceneTouchBegin propagation is not implemented yet, and will
come in a later commit
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This is information that's maintained by QApplication, so it belongs there instead.
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... since we don't want these to persist after QApplication has been
destroyed
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Gesture types are now separated to internal ones, which are listed as
enums (though they might be converted to strings internally), and
third party gestures which are referenced by strings.
From now on QGesture objects derive from QObject, which means third
party gesture recognizer developers can use QObjects property system
to store custom data inside QGesture without need to subclass it.
Some functions were renamed to show their purpose more clear.
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This is a squashed merge of all of the changes in the maemo-gestures
branch on-top of the qt/4.5.0 branch.
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widgets simultaneously
This is a first attempt, and it works, but it will need to be cleaned
up to remove as much state from QWidgetPrivate as possible.
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the logic for determining the event type has refactored as well
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windows-7-multitouch
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Task-number: 246130
Reviewed-by: joerg
Introduce Q_WS_WINCE for Windows CE only windowing parts. So far we
decided to stick with Q_WS_WIN32, but having a separate define
makes the code more readable. In addition Q_WS_WINCE_WM is available
for Windows Mobile only parts, where we do not check for the OS on
runtime.
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it's only needed and updated during delivery, so the extra copy isn't necessary
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accepted
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TouchUpdate and TouchEnd events.
The behavior we want is that no mouse events are sent if the widget accepts the TouchBegin.
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WM_TOUCH* messages are translated to QTouchEvents and sent to the
appropriate widget. we set the qt_tabletChokeMouse variable according
to the result of the event processing to make sure that mouse events
are sent when touch events are not handled.
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behavior is similar to that of QGraphicsScene mouse events: the first
touch event (the TouchBegin) is propagated to all parents. if a widget
accepts the event, it will receive all other touch events (the
TouchUpdate and TouchEnd events). If no widget accepts the TouchBegin,
then we will fallback to normal mouse events (TBD).
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he focus policy
refactor duplicated code in the mouse and wheel event handlers that
sets the focus widget based on the widget's (or its ancestors) focus
policy
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