| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Trust Me
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Conflicts:
demos/boxes/glshaders.cpp
demos/boxes/vector.h
demos/embedded/fluidlauncher/pictureflow.cpp
demos/embedded/fluidlauncher/pictureflow.h
doc/src/desktop-integration.qdoc
doc/src/distributingqt.qdoc
doc/src/examples-overview.qdoc
doc/src/examples.qdoc
doc/src/frameworks-technologies/dbus-adaptors.qdoc
doc/src/geometry.qdoc
doc/src/groups.qdoc
doc/src/objecttrees.qdoc
doc/src/platform-notes.qdoc
doc/src/plugins-howto.qdoc
doc/src/qt3support.qdoc
doc/src/qtdbus.qdoc
doc/src/qtdesigner.qdoc
doc/src/qtgui.qdoc
doc/src/qtmain.qdoc
doc/src/qtopengl.qdoc
doc/src/qtsvg.qdoc
doc/src/qtuiloader.qdoc
doc/src/qundo.qdoc
doc/src/richtext.qdoc
doc/src/topics.qdoc
src/corelib/tools/qdumper.cpp
src/gui/embedded/qkbdpc101_qws.cpp
src/gui/embedded/qkbdsl5000_qws.cpp
src/gui/embedded/qkbdusb_qws.cpp
src/gui/embedded/qkbdvr41xx_qws.cpp
src/gui/embedded/qkbdyopy_qws.cpp
src/gui/embedded/qmousebus_qws.cpp
src/gui/embedded/qmousevr41xx_qws.cpp
src/gui/embedded/qmouseyopy_qws.cpp
src/gui/painting/qpaintengine_d3d.cpp
src/gui/painting/qwindowsurface_d3d.cpp
src/opengl/gl2paintengineex/glgc_shader_source.h
src/opengl/gl2paintengineex/qglpexshadermanager.cpp
src/opengl/gl2paintengineex/qglpexshadermanager_p.h
src/opengl/gl2paintengineex/qglshader.cpp
src/opengl/gl2paintengineex/qglshader_p.h
src/opengl/util/fragmentprograms_p.h
src/plugins/kbddrivers/linuxis/linuxiskbdhandler.cpp
src/plugins/mousedrivers/linuxis/linuxismousehandler.cpp
src/script/parser/qscript.g
src/script/qscriptarray_p.h
src/script/qscriptasm_p.h
src/script/qscriptbuffer_p.h
src/script/qscriptclass.cpp
src/script/qscriptclassdata_p.h
src/script/qscriptcompiler.cpp
src/script/qscriptcompiler_p.h
src/script/qscriptcontext.cpp
src/script/qscriptcontext_p.cpp
src/script/qscriptcontext_p.h
src/script/qscriptcontextfwd_p.h
src/script/qscriptecmaarray.cpp
src/script/qscriptecmaarray_p.h
src/script/qscriptecmaboolean.cpp
src/script/qscriptecmacore.cpp
src/script/qscriptecmadate.cpp
src/script/qscriptecmadate_p.h
src/script/qscriptecmaerror.cpp
src/script/qscriptecmaerror_p.h
src/script/qscriptecmafunction.cpp
src/script/qscriptecmafunction_p.h
src/script/qscriptecmaglobal.cpp
src/script/qscriptecmaglobal_p.h
src/script/qscriptecmamath.cpp
src/script/qscriptecmamath_p.h
src/script/qscriptecmanumber.cpp
src/script/qscriptecmanumber_p.h
src/script/qscriptecmaobject.cpp
src/script/qscriptecmaobject_p.h
src/script/qscriptecmaregexp.cpp
src/script/qscriptecmaregexp_p.h
src/script/qscriptecmastring.cpp
src/script/qscriptecmastring_p.h
src/script/qscriptengine.cpp
src/script/qscriptengine_p.cpp
src/script/qscriptengine_p.h
src/script/qscriptenginefwd_p.h
src/script/qscriptextenumeration.cpp
src/script/qscriptextenumeration_p.h
src/script/qscriptextqobject.cpp
src/script/qscriptextqobject_p.h
src/script/qscriptextvariant.cpp
src/script/qscriptfunction.cpp
src/script/qscriptfunction_p.h
src/script/qscriptgc_p.h
src/script/qscriptmember_p.h
src/script/qscriptobject_p.h
src/script/qscriptprettypretty.cpp
src/script/qscriptprettypretty_p.h
src/script/qscriptvalue.cpp
src/script/qscriptvalueimpl.cpp
src/script/qscriptvalueimpl_p.h
src/script/qscriptvalueimplfwd_p.h
src/script/qscriptvalueiteratorimpl.cpp
src/script/qscriptxmlgenerator.cpp
src/script/qscriptxmlgenerator_p.h
tests/auto/linguist/lupdate/testdata/recursivescan/project.ui
tests/auto/linguist/lupdate/testdata/recursivescan/sub/finddialog.cpp
tests/auto/qkeyevent/tst_qkeyevent.cpp
tools/linguist/shared/cpp.cpp
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Basically if you would hide a toolbar in the unified toolbar, you
would still see a little bit of area at the top instead of having
everything flush with the titlebar. This change basically unsures that
the unified toolbar makes a decision to hide itself if all the toolbars
inside it are hidden. It makes the behavior of clicking on the toolbar
button behave more or less correctly since we are going to show the
unified toolbar whether we want to or not.
This all will get the toolbar button switch event to be dispatched in
Cocoa as well.
Also add an optimization for checking if we need to change the geometry.
If we don't have any items the other toolbar areas, we can skip the set
geometry call, which wrecks havoc with things in Cocoa.
We still don't solve the case of someone who has hidden the items with
the toolbar button then goes full-screen, then goes back out. I'm not
motivated to solve it as is because we need to keep track of the
hides we do on the button press vs. other hides from the user and still
people can workaround it easy enough by handling window state change and
doing what is recommended in the docs.
Task-number: 208439
Rev-by: Denis
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After discussing with some of the Objective-C
people I have finally got a fair number of the
warnings to disappear in both 10.5 and 10.6. I
also took the opportunity to remove a bunch of
other warnings.
Reviewed by: Morten Sørvig
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Reviewed-by: Trust Me
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The invariant that QCocoaWindow's lifetime is contained in a QWidget is
simply not true.
A top-level QWidget gets associated with a QCocoaWindow (which is
reference counted). However, it can be the case that we've destroyed our
QWidget, the link is removed, the window is hidden, but the window still
gets an event. In that case we would crash with an eventual null pointer
access. However, we don't really need to do anything in this case, so
just call super and return.
Task-number: 253402
Reviewed-by: Morten Sørvig
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It worked in 4.5.0, so it should work in 4.5.1 too.
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Gah, my original change (f5ef0eb1a6543abdd29e07c23de7fa1128f6d623) had
its heart in the right place, but it seems that it can cause crashes
on closing where we refuse to give up the first responder and we end up
with a dangling pointer. This lets that case happen (when we have no
focus widget and are setting a nil first responder, there's no reason to
stop that, but it refuses to do that when we do have a focus widget.
Hopefully we don't get in a situation where our focus widget gets out of
sync.
Reviewed-by: Prasanth Ullattil
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key events.
We need to be more explicit in setting the first responder, and a bit
more agressing about rejecting it when called with no responder.
It seems that Cocoa has a tendency to reset the first responder when
lots of widgets get hidden or shown. During this it will call
"makeFirstResponder" on the window with a nil responder. Doing this will
reset our what Cocoa thinks is the focus widget, but Qt will still show
a focus widget. The way to solve it is to reject the make first
responder if the responder is nil. I'm not sure if there will be far
reaching implications for this, but it seems to be doing the right thing
at the moment.
We also need to share this code between QCocoaWindow and QCocoaPanel.
Thanks to the dynamic nature of objective-C we have to have a copy of
the code in both places. It's unfortunate.
Finally, it's also important to have the QWidget let Cocoa know it has
focus after it has been created. So, make sure that is in sync.
Task-number: 249296
Reviewed-by: Prasanth Ullattil
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