| Commit message (Collapse) | Author | Age | Files | Lines |
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The scaleFactor/totalScaleFactor should now represent a proper value
to allow an object tracking a touchpoint during a Pinch Gesture.
Reviewed-by: Frederik Gladhorn
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Reviewed-by: Denis Dzyubenko
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Reviewed-by: Denis Dzyubenko
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The new default timeout is 700ms and is what Nokia Research found
through usability studies. Nevertheless lets provide public API to
set this through a platform plugin or similar.
Reviewed-By: Denis
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Merge-request: 535
Reviewed-by: Andreas Aardal Hanssen <andreas.aardal.hanssen@nokia.com>
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Reviewed-by: trustme
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Reviewed-by: Trust Me
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Added QGesture objects and gesture recognizers based on touch events.
Reviewed-by: Bradley T. Hughes
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Reviewed-by: Bradley T. Hughes
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Reviewed-by: trustme
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Changes to the gesture api after the review.
Reviewed-by: Jasmin Blanchette
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Reviewed-by: trustme
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Reviewed-by: Thomas Zander
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On accepting one gesture Qt can automatically cancel other gestures
that belong to other targets. The policy is normally set to not cancel
any other gestures and can be set to cancel all active gestures in the
context. For example for all child widgets.
Reviewed-By: Denis Dzyubenko
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When delivering GestureOverride events by default both the event and
individual gestures will be ignored. We also store the acceptance state
of individual gesture in the event and not in the gesture object, along
with its target.
Reviewed-by: Thomas Zander
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Implemented gestures using gesture events and separate
QGesture/QGestureRecognizer classes.
Reviewed-by: trustme
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Reviewed-by: Trust Me
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Added a new widget attribute Qt::WA_DontUseStandardGestures that disables all
implicit gestures (i.e. gestures that are automatically enabled by Qt itself).
This change also changes the way gestures are handled on
QAbstractScrollArea-based widgets on Windows - the gestures are supposed to be
created on the viewport widget.
Reviewed-by: Bradley T. Hughes
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Reviewed-by: Trust Me
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Changed the constructor of the QGesture to separate the gesture target (the
object/widget that the gesture filters events for), and the parent object.
Reviewed-by: Richard Moe Gustavsen
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Reviewed-by: Trust Me
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It doesn't make much sense to have that low-level info neither in the base
QGesture class, nor in the QPanGesture, as the latter one has offset properties
instead.
Reviewed-by: trustme
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Rewritten the api almost from scratch, making it simplier and more
flexible at the same time.
The current implementation will not have complex gseturemanager class
inside Qt, but the QGesture base class, which represents both a
gesture recognizer and a gesture itself with a set of properties. A
set of common gestures that can use used in third-party applications
(and in Qt itself internally) is supposed to be found in
qstandardgestures.h, and a base class for user-defined gestures is in
qgesture.h
Gesture implementation for Pan on Windows7 has also been added as a
reference implementation for platform gestures.
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Commercial license headers belong in source packages only. The repo
must have the pre-release license headers.
Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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QGraphicsProxyWidgets.
This is still work-in-progress.
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Each gesture can now be accepted separately and not accepted gestures
will be propagated to parent widget that are subscribed to them.
Added an internal flag to specify that gesture is a "singleshot" - aka
if the gesture is not continious and will not have a GestureStarted
state, but only GestureFinished.
Asynchronous gestures still need to fixed, as well as QGraphicsView.
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Gesture is now associated with a target widget and whenever several
gesture events occur at the same time if they are supposed to be handled
by different widgets, each widget will receive only gestures related to
itself.
For example this makes possible to use gesture framework with multitouch
when user interacts with two widgets at the same time.
GraphicsView implements is not implemented yet.
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anymore, but just fill data on a single qgesture object.
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Also made some small fixes that noticed while was writing a doc.
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Gesture types are now separated to internal ones, which are listed as
enums (though they might be converted to strings internally), and
third party gestures which are referenced by strings.
From now on QGesture objects derive from QObject, which means third
party gesture recognizer developers can use QObjects property system
to store custom data inside QGesture without need to subclass it.
Some functions were renamed to show their purpose more clear.
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This is a squashed merge of all of the changes in the maemo-gestures
branch on-top of the qt/4.5.0 branch.
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