summaryrefslogtreecommitdiffstats
path: root/src/gui/math3d/qmatrix4x4.h
Commit message (Collapse)AuthorAgeFilesLines
* Add the math3d types to QVariantRhys Weatherley2009-07-231-4/+5
| | | | Reviewed-by: Sarah Smith
* Update license headers in files that are new in 4.6.Jason McDonald2009-06-171-2/+2
| | | | Reviewed-by: Trust Me
* Fix some incorrect license headers.Jason McDonald2009-06-101-1/+1
| | | | | | | The MODULE placeholder shouldn't be used anymore, and neither should the old Trolltech license header. Reviewed-by: Trust Me
* Optimize QMatrix4x4::map() for QVector3D/QPoint/QPointFRhys Weatherley2009-06-021-45/+90
| | | | | Use the matrix "flagBits" to short-cut transformations when the matrix type is identity/translate/scale.
* QMatrix4x4::scale(qreal,qreal) and QMatrix4x4::translate(qreal,qreal) methodsAaron Kennedy2009-06-021-2/+4
|
* Optimize QMatrix4x4::mapRect() for translation and scale operationsRhys Weatherley2009-06-021-26/+0
|
* Remove fixed-point support from math3dRhys Weatherley2009-04-081-92/+85
| | | | | | | | | The main use case for fixed-point support is to build large arrays of vertices. This can be handled using qvertextype or something similar at higher levels. So it isn't worth risking numerical instability in the core classes. Reviewed-by: trustme
* Update the license on this code to match the rest.Thiago Macieira2009-03-311-1/+31
| | | | | | These sources had the old headers. Update to the new LGPL ones. Reviewed-by: TrustMe
* Long live Qt!Lars Knoll2009-03-231-0/+954