| Commit message (Collapse) | Author | Age | Files | Lines |
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QBezier::pointAt() could potentially return values outside the bezier's
bounds, even when the bezier was a straight horizontal line. For
example, with y = 0.5, it would produce y=0.5 or y=0.49999999999999 for
different values of t, which when rounded cause jittering in a QML
PathView.
Task-number: QTBUG-17007
Task-number: QTBUG-18133
Reviewed-by: Kim
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Updated version of LGPL and FDL licenseheaders.
Apply release phase licenseheaders for all source files.
Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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This lets us avoid having to use a very low curve threshold value for
all scales, and thus avoids the performance regression from change
c41dbbb5e6495e26cd32.
Task-number: QTBUG-9218
Reviewed-by: Gunnar Sletta
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The bezier intersections caused a lot of numerical stability issues, so
instead we now convert them to line segments. In the future it might be
possible to keep track of which bezier curve a line segment originated
from and reconstruct the bezier curves at the end.
Task-number: QTBUG-8035
Reviewed-by: Gunnar Sletta
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By special-casing path vs rect intersections we can get much better
performance and more robust clipping.
Task-number: QTBUG-7396
Reviewed-by: Gunnar Sletta
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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