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Reviewed-by: Trust Me
(cherry picked from commit ac5c099cc3c5b8c7eec7a49fdeb8a21037230350)
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Forward begin / endNativePainting from the emulation paint engine.
Task-number: QTBUG-15498
Reviewed-by: Gunnar Sletta
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The OpenGL and OpenGL2 engines now have support for static text, as
well as the QEmulationPaintEngine.
Also contains an optimization: Instead of passing both the position and
glyph positions to drawStaticTextItem() we add the position into the
glyph position and update it only when it changes. Otherwise we would
have to do this work in all engines for every call. This means we have
to cache the position in QStaticTextPrivate as well, but it seems like
a small price to pay, since it's a per-text overhead and only 16 bytes.
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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When running an application with graphics system trace everything that
gets painted to the window surface is proxied through a QPaintBuffer,
which is then both streamed to a trace file and replayed on a raster
window surface. The trace file can then be replayed with
tools/qttracereplay to measure pure painting performance.
Reviewed-by: Gunnar Sletta
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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