Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Implement drawStaticTextItem() in OpenGL paint engines | Eskil Abrahamsen Blomfeldt | 2010-01-14 | 1 | -0/+1 |
| | | | | | | | | | | | | The OpenGL and OpenGL2 engines now have support for static text, as well as the QEmulationPaintEngine. Also contains an optimization: Instead of passing both the position and glyph positions to drawStaticTextItem() we add the position into the glyph position and update it only when it changes. Otherwise we would have to do this work in all engines for every call. This means we have to cache the position in QStaticTextPrivate as well, but it seems like a small price to pay, since it's a per-text overhead and only 16 bytes. | ||||
* | Update copyright year to 2010 | Jason McDonald | 2010-01-06 | 1 | -1/+1 |
| | | | | Reviewed-by: Trust Me | ||||
* | Update license headers again. | Jason McDonald | 2009-09-09 | 1 | -4/+4 |
| | | | | Reviewed-by: Trust Me | ||||
* | Added trace graphics system for painting performance profiling. | Samuel Rødal | 2009-09-03 | 1 | -0/+2 |
| | | | | | | | | | | When running an application with graphics system trace everything that gets painted to the window surface is proxied through a QPaintBuffer, which is then both streamed to a trace file and replayed on a raster window surface. The trace file can then be replayed with tools/qttracereplay to measure pure painting performance. Reviewed-by: Gunnar Sletta | ||||
* | Update tech preview license header. | Jason McDonald | 2009-08-31 | 1 | -13/+13 |
| | | | | Reviewed-by: Trust Me | ||||
* | Update license headers. | Jason McDonald | 2009-08-11 | 1 | -1/+1 |
| | | | | Reviewed-by: Trust Me | ||||
* | Update license headers as requested by the marketing department. | Jason McDonald | 2009-06-16 | 1 | -2/+2 |
| | | | | Reviewed-by: Trust Me | ||||
* | Long live Qt 4.5! | Lars Knoll | 2009-03-23 | 1 | -0/+107 |