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* Update copyright year in Digia's license headersSergio Ahumada2013-01-131-1/+1
| | | | | | Change-Id: I52bf8ef0447b701b4ebf7d7d240013a72adb9425 Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
* Change copyrights from Nokia to DigiaIikka Eklund2012-09-291-24/+24
| | | | | | | | Change copyrights and license headers from Nokia to Digia Change-Id: I280c0a575987d1770e354b4948f1d4d767d711ea Reviewed-by: Simo Fält <simo.falt@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
* Update contact information in license headers.Sergio Ahumada2012-08-011-2/+2
| | | | | | | | | | | | | - Replace Nokia contact email address with Qt Project website. - Remove "All rights reserved" line from license headers. As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: Ie7ba62011752fcb149b99b26317c54f2a0cfa931 Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
* Update year in Nokia copyright messages.Jason McDonald2012-01-111-1/+1
| | | | | | | | | Simple search and replace. This commit doesn't touch 3rd-party files, nor translations (where the change is not so simple and will be handled in a separate commit). Change-Id: I4e48513b8078a44a8cd272326685b25338890148 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Fixed holes in border image drawing by introducing new API.Samuel Rødal2011-07-261-0/+5
| | | | | | | | | | | | | | | | | | | | | When rasterizing two adjacent QRectFs it's important that the shared x or y-edges have the exact same coordinates, or there might be a hole or an overlapping pixel when they are rasterized. Since the drawPixmapFragments API was based on a center position and a scale, it can not be used for this purpose, as the in the situation of two horizontally adjacent rectangles the right edge of the left-most rect and the left edge of the right-most edge are computed differently. Thus rounding errors can cause them to not be equal, especially when there's also a scaling / translating painter transform involved. Thus, to not sacrifice performance, we need to introduce a new drawPixmapFragments API that's simply takes an array of target rectangles and an array of source rectangles. It should give a slight performance boost for the border pixmap use case as well, since there are less floating point multiplications / divisions involved. Task-number: QTBUG-19079 Reviewed-by: Kim
* Update licenseheader text in source files for qt4.8Jyri Tahtela2011-05-131-17/+17
| | | | | | | Updated version of LGPL and FDL licenseheaders. Apply release phase licenseheaders for all source files. Reviewed-by: Trust Me
* Update copyright year to 2011.Jason McDonald2011-01-101-1/+1
| | | | Reviewed-by: Trust Me
* Fixed OpenGL state getting out of sync.Samuel Rødal2010-11-261-0/+3
| | | | | | | Forward begin / endNativePainting from the emulation paint engine. Task-number: QTBUG-15498 Reviewed-by: Gunnar Sletta
* Implement drawStaticTextItem() in OpenGL paint enginesEskil Abrahamsen Blomfeldt2010-01-141-0/+1
| | | | | | | | | | | | The OpenGL and OpenGL2 engines now have support for static text, as well as the QEmulationPaintEngine. Also contains an optimization: Instead of passing both the position and glyph positions to drawStaticTextItem() we add the position into the glyph position and update it only when it changes. Otherwise we would have to do this work in all engines for every call. This means we have to cache the position in QStaticTextPrivate as well, but it seems like a small price to pay, since it's a per-text overhead and only 16 bytes.
* Update copyright year to 2010Jason McDonald2010-01-061-1/+1
| | | | Reviewed-by: Trust Me
* Update license headers again.Jason McDonald2009-09-091-4/+4
| | | | Reviewed-by: Trust Me
* Added trace graphics system for painting performance profiling.Samuel Rødal2009-09-031-0/+2
| | | | | | | | | | When running an application with graphics system trace everything that gets painted to the window surface is proxied through a QPaintBuffer, which is then both streamed to a trace file and replayed on a raster window surface. The trace file can then be replayed with tools/qttracereplay to measure pure painting performance. Reviewed-by: Gunnar Sletta
* Update tech preview license header.Jason McDonald2009-08-311-13/+13
| | | | Reviewed-by: Trust Me
* Update license headers.Jason McDonald2009-08-111-1/+1
| | | | Reviewed-by: Trust Me
* Update license headers as requested by the marketing department.Jason McDonald2009-06-161-2/+2
| | | | Reviewed-by: Trust Me
* Long live Qt 4.5!Lars Knoll2009-03-231-0/+107