| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Trust Me
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Make the memrotate functions a function pointer table so that we can
replace it with optimized versions, and implement an optimized NEON
version for the 90 and 270 rotations.
Measured performance improvement for a 400x400 16-bit pixmap was
17 % for 270 degree rotation and 11 % for 90 degree rotation.
Reviewed-by: Trond
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Reviewed-by: Trust Me
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Do the blur in half the resolution in software and then upload the
result as a texture and smooth-scale it on the GPU. This leads to stable
and decent performance regardless of the blur radius, and simplifies the
implementation quite a bit.
Reviewed-by: Bjørn Erik Nilsen
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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To avoid increasing code size for an uncommon case, the code
is #ifdef QT_QWS_ROTATE_BGR
Task-number: 250299
Reviewed-by: Tom
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Task-number: 250971
Reviewed-by: Tom
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