| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Trust Me
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Similar to what was done in f86dcade8716a0aee841ba05740887598633de17,
we shouldn't multiply by the redirectionMatrix in replayClipOperations()
as the clip info matrices already contain the redirectionMatrix.
Reviewed-by: bnilsen
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This makes debugging etc much easier, plus most of the places
controlPointRect() was called the caller had to convert the rect to a
QRectF manually.
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QPainter::worldTransform() does not return identity matrix when created
on a redirected widget. It should always be identity by default, and
should only change as a result of QPainter::setWorldTransform. The
reason it didn't return identity for redirected widgets, was that we
translated the shared painter's world matrix directly.
Since we cannot modify the world matrix directly, we have to store
the shared painter's current world transform in a separate matrix
(redirectedMatrix), reset the world transform to identity, and later
combine the redirectedMatrix with world transforms set on the painter.
Note that redirection_offset was in negative coordinates before,
and that redirectionMatrix now is in positive coordinates, hence opposite
signs around.
Auto-test included.
Reviewed-by: lars
Reviewed-by: Samuel
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Use the stencil method to draw clip paths and regions to the Z-buffer
instead of using glClear / glScissor. Using different depth values for
the various clip parts also makes restore() very cheap when only
IntersectClip is used.
As an additional bonus this patch gives antialiased clip in the GL 2
paint engine.
Task-number: 254658
Reviewed-by: Trond
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Wherever I found that we were using a string instead of a single char
I fixed the code.
Reviewed-by: olivier
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The brush transform needs to include the rect position.
Reviewed-by: Trond
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