| Commit message (Collapse) | Author | Age | Files | Lines |
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QPainter has now gotten a drawPixmapFragments() function together
with a Fragment class that describes how each pixmap fragment is
supposed to be drawn.
Reviewed-by: Gunnar
Reviewed-by: Samuel
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Make QPaintEngineEx::drawStaticTextItem() pure virtual to make sure
it's implemented in all engines, and implement the paint buffer version
to make gui compile.
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Update the code to compile with merged changes.
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The OpenGL and OpenGL2 engines now have support for static text, as
well as the QEmulationPaintEngine.
Also contains an optimization: Instead of passing both the position and
glyph positions to drawStaticTextItem() we add the position into the
glyph position and update it only when it changes. Otherwise we would
have to do this work in all engines for every call. This means we have
to cache the position in QStaticTextPrivate as well, but it seems like
a small price to pay, since it's a per-text overhead and only 16 bytes.
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By caching the results of getGlyphPositions() we can make a code path
in the critical paint engines which is optimal both in space and speed.
The engines where speed is of less importance (pdf engine etc.) which
may need more information, we choose the slower code path of drawText()
which lays out the text again. We should have optimal paths in raster,
vg and GL2 paint engines. The others are less important. Memory
consumption of static text is now 14 bytes per glyph, 8 bytes per item
and a static overhead of 40 bytes per QStaticText object.
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Reviewed-by: Trust Me
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"../../include/QtGui/private/../../../src/gui/painting/qpaintengineex_p.h", line 77.10: 1540-0029 (S) The named enumeration is not defined.
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Reviewed-by: Trond
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This is internal API.
It's possible to specify a horizontal and vertical scale, rotation,
opacity and source rectangle for each pixmap item.
Useful for particle effects.
Reviewed-by: Trond
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Reviewed-by: Samuel
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Engine-specific pixmap filters were being created, used, and destroyed
every time draw() was called on QPixmapColorizeFilter, QPixmapBlurFilter,
and so on. This had a heavy performance penalty and made it difficult
for the GL paint engine to cache shaders from one request to the next.
A generic filter can request an engine-specific filter that matches its
parameters. The engine can either create a new one or return a previously
allocated filter object.
Ownership of engine-specific pixmap filter objects is moved to the
paint engine itself.
Reviewed-by: Andrew den Exter
Reviewed-by: Michael Brasser
Reviewed-by: Michael Goddard
Reviewed-by: Sarah Smith
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Reviewed-by: Trust Me
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When running an application with graphics system trace everything that
gets painted to the window surface is proxied through a QPaintBuffer,
which is then both streamed to a trace file and replayed on a raster
window surface. The trace file can then be replayed with
tools/qttracereplay to measure pure painting performance.
Reviewed-by: Gunnar Sletta
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Conflicts:
demos/boxes/glshaders.cpp
demos/boxes/vector.h
demos/embedded/fluidlauncher/pictureflow.cpp
demos/embedded/fluidlauncher/pictureflow.h
doc/src/desktop-integration.qdoc
doc/src/distributingqt.qdoc
doc/src/examples-overview.qdoc
doc/src/examples.qdoc
doc/src/frameworks-technologies/dbus-adaptors.qdoc
doc/src/geometry.qdoc
doc/src/groups.qdoc
doc/src/objecttrees.qdoc
doc/src/platform-notes.qdoc
doc/src/plugins-howto.qdoc
doc/src/qt3support.qdoc
doc/src/qtdbus.qdoc
doc/src/qtdesigner.qdoc
doc/src/qtgui.qdoc
doc/src/qtmain.qdoc
doc/src/qtopengl.qdoc
doc/src/qtsvg.qdoc
doc/src/qtuiloader.qdoc
doc/src/qundo.qdoc
doc/src/richtext.qdoc
doc/src/topics.qdoc
src/corelib/tools/qdumper.cpp
src/gui/embedded/qkbdpc101_qws.cpp
src/gui/embedded/qkbdsl5000_qws.cpp
src/gui/embedded/qkbdusb_qws.cpp
src/gui/embedded/qkbdvr41xx_qws.cpp
src/gui/embedded/qkbdyopy_qws.cpp
src/gui/embedded/qmousebus_qws.cpp
src/gui/embedded/qmousevr41xx_qws.cpp
src/gui/embedded/qmouseyopy_qws.cpp
src/gui/painting/qpaintengine_d3d.cpp
src/gui/painting/qwindowsurface_d3d.cpp
src/opengl/gl2paintengineex/glgc_shader_source.h
src/opengl/gl2paintengineex/qglpexshadermanager.cpp
src/opengl/gl2paintengineex/qglpexshadermanager_p.h
src/opengl/gl2paintengineex/qglshader.cpp
src/opengl/gl2paintengineex/qglshader_p.h
src/opengl/util/fragmentprograms_p.h
src/plugins/kbddrivers/linuxis/linuxiskbdhandler.cpp
src/plugins/mousedrivers/linuxis/linuxismousehandler.cpp
src/script/parser/qscript.g
src/script/qscriptarray_p.h
src/script/qscriptasm_p.h
src/script/qscriptbuffer_p.h
src/script/qscriptclass.cpp
src/script/qscriptclassdata_p.h
src/script/qscriptcompiler.cpp
src/script/qscriptcompiler_p.h
src/script/qscriptcontext.cpp
src/script/qscriptcontext_p.cpp
src/script/qscriptcontext_p.h
src/script/qscriptcontextfwd_p.h
src/script/qscriptecmaarray.cpp
src/script/qscriptecmaarray_p.h
src/script/qscriptecmaboolean.cpp
src/script/qscriptecmacore.cpp
src/script/qscriptecmadate.cpp
src/script/qscriptecmadate_p.h
src/script/qscriptecmaerror.cpp
src/script/qscriptecmaerror_p.h
src/script/qscriptecmafunction.cpp
src/script/qscriptecmafunction_p.h
src/script/qscriptecmaglobal.cpp
src/script/qscriptecmaglobal_p.h
src/script/qscriptecmamath.cpp
src/script/qscriptecmamath_p.h
src/script/qscriptecmanumber.cpp
src/script/qscriptecmanumber_p.h
src/script/qscriptecmaobject.cpp
src/script/qscriptecmaobject_p.h
src/script/qscriptecmaregexp.cpp
src/script/qscriptecmaregexp_p.h
src/script/qscriptecmastring.cpp
src/script/qscriptecmastring_p.h
src/script/qscriptengine.cpp
src/script/qscriptengine_p.cpp
src/script/qscriptengine_p.h
src/script/qscriptenginefwd_p.h
src/script/qscriptextenumeration.cpp
src/script/qscriptextenumeration_p.h
src/script/qscriptextqobject.cpp
src/script/qscriptextqobject_p.h
src/script/qscriptextvariant.cpp
src/script/qscriptfunction.cpp
src/script/qscriptfunction_p.h
src/script/qscriptgc_p.h
src/script/qscriptmember_p.h
src/script/qscriptobject_p.h
src/script/qscriptprettypretty.cpp
src/script/qscriptprettypretty_p.h
src/script/qscriptvalue.cpp
src/script/qscriptvalueimpl.cpp
src/script/qscriptvalueimpl_p.h
src/script/qscriptvalueimplfwd_p.h
src/script/qscriptvalueiteratorimpl.cpp
src/script/qscriptxmlgenerator.cpp
src/script/qscriptxmlgenerator_p.h
tests/auto/linguist/lupdate/testdata/recursivescan/project.ui
tests/auto/linguist/lupdate/testdata/recursivescan/sub/finddialog.cpp
tests/auto/qkeyevent/tst_qkeyevent.cpp
tools/linguist/shared/cpp.cpp
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Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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Previously we were using QPaintEngine::syncState() which is not ideal
naming-wise, since it actually prepares for native painting instead of
syncing the painter's state to native state.
Reviewed-by: Trond
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Conflicts:
examples/opengl/samplebuffers/glwidget.cpp
src/corelib/io/qfsfileengine_unix.cpp
src/corelib/kernel/qobject.cpp
src/corelib/tools/qsharedpointer.cpp
src/gui/gui.pro
tests/auto/qhttp/tst_qhttp.cpp
tests/auto/qkeyevent/tst_qkeyevent.cpp
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Reviewed-by: Trust Me
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Rationale: We're using template magic now to get the private
pointer in qglobal.h, so no need to have two macros. Also
keeps backward compatibility with outside (KDE) code.
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Conflicts:
src/corelib/global/qglobal.h
src/corelib/kernel/qmetatype.cpp
src/corelib/kernel/qobject.cpp
src/corelib/thread/qthread_unix.cpp
src/gui/graphicsview/qgraphicssceneevent.h
src/gui/itemviews/qheaderview.h
src/gui/kernel/qapplication_qws.cpp
src/gui/kernel/qgesture.h
src/gui/kernel/qgesturerecognizer.h
src/gui/painting/qpaintengine_raster.cpp
src/network/access/qhttpnetworkreply.cpp
src/network/access/qnetworkcookie.h
src/network/socket/qnativesocketengine_unix.cpp
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Contains some smaller fixes and renaming of macros. Looks big,
but isn't scary at all ;)
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Conflicts:
configure.exe
src/corelib/io/io.pri
src/corelib/io/qfilesystemwatcher.cpp
tests/auto/qfileinfo/tst_qfileinfo.cpp
tools/configure/configureapp.cpp
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Conflicts:
src/3rdparty/webkit/VERSION
src/3rdparty/webkit/WebCore/ChangeLog
src/3rdparty/webkit/WebCore/bridge/qt/qt_instance.cpp
src/3rdparty/webkit/WebCore/bridge/qt/qt_instance.h
src/3rdparty/webkit/WebCore/page/DragController.cpp
src/3rdparty/webkit/WebKit/qt/Api/qwebframe.cpp
src/3rdparty/webkit/WebKit/qt/ChangeLog
src/3rdparty/webkit/WebKit/qt/tests/qwebpage/tst_qwebpage.cpp
src/gui/painting/qpaintengineex_p.h
tools/linguist/lupdate/main.cpp
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This is a huge impact on performance whenever this path is
taken.
Reviewed-By: Tom Cooksey
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This is a workaround for a bug in the Symbian toolchain where user
includes are included relative to the source file instead of to the
header that actually included it. Making them system includes seems
to work around the issue without introducing problems on other
platforms (so far?). These particular files cause problems because they
are included by modules other than QtGui such as QtOpenVG and QtSVG.
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Reviewed-by: Trust Me
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Use the stencil method to draw clip paths and regions to the Z-buffer
instead of using glClear / glScissor. Using different depth values for
the various clip parts also makes restore() very cheap when only
IntersectClip is used.
As an additional bonus this patch gives antialiased clip in the GL 2
paint engine.
Task-number: 254658
Reviewed-by: Trond
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To allow mixing QPainter and raw OpenGL commands we need to have some
way for the user to say that's he's about to use raw OpenGL so that we
are free to do buffering optimizations in the paint engines and use
either GL1 or GL2 paint engine. As there's already a syncState()
function in QPaintEngine we've reused this and added
QPaintEngineEx::sync() which takes care of syncing/flushing the paint
engine.
Reviewed-by: Trond
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