| Commit message (Collapse) | Author | Age | Files | Lines |
|\
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
src/3rdparty/webkit/VERSION
src/3rdparty/webkit/WebCore/ChangeLog
src/3rdparty/webkit/WebCore/bridge/qt/qt_instance.cpp
src/3rdparty/webkit/WebCore/bridge/qt/qt_instance.h
src/3rdparty/webkit/WebCore/page/DragController.cpp
src/3rdparty/webkit/WebKit/qt/Api/qwebframe.cpp
src/3rdparty/webkit/WebKit/qt/ChangeLog
src/3rdparty/webkit/WebKit/qt/tests/qwebpage/tst_qwebpage.cpp
src/gui/painting/qpaintengineex_p.h
tools/linguist/lupdate/main.cpp
|
| |
| |
| |
| |
| |
| |
| | |
This is a huge impact on performance whenever this path is
taken.
Reviewed-By: Tom Cooksey
|
|\ \
| |/ |
|
| |
| |
| |
| | |
Reviewed-by: Trust Me
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Use the stencil method to draw clip paths and regions to the Z-buffer
instead of using glClear / glScissor. Using different depth values for
the various clip parts also makes restore() very cheap when only
IntersectClip is used.
As an additional bonus this patch gives antialiased clip in the GL 2
paint engine.
Task-number: 254658
Reviewed-by: Trond
|
|
|
|
|
|
|
|
|
|
|
|
| |
To allow mixing QPainter and raw OpenGL commands we need to have some
way for the user to say that's he's about to use raw OpenGL so that we
are free to do buffering optimizations in the paint engines and use
either GL1 or GL2 paint engine. As there's already a syncState()
function in QPaintEngine we've reused this and added
QPaintEngineEx::sync() which takes care of syncing/flushing the paint
engine.
Reviewed-by: Trond
|
|
|