| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
src/opengl/qgl_p.h
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Conflicts:
src/gui/image/image.pri
src/gui/image/qpixmapdatafactory.cpp
src/gui/painting/qgraphicssystem.cpp
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also renaming the embedded_lite qmake switch to be qpa
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Rename Q_WS_LITE -> Q_WS_QPA
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Reviewed-by: paul
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Conflicts:
configure
mkspecs/common/qws.conf
src/corelib/io/qresource.cpp
src/gui/image/qpixmapdata_p.h
src/gui/kernel/qapplication.cpp
src/gui/kernel/qapplication_p.h
src/gui/painting/qpaintengine_raster.cpp
src/gui/text/qfontdatabase.cpp
src/opengl/qgl_p.h
src/plugins/mediaservices/gstreamer/gstreamer.pro
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no pluginsupport though
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just enable a few more states
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Conflicts:
src/gui/egl/egl.pri
src/gui/painting/qwindowsurface_p.h
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Conflicts:
configure
src/gui/kernel/qapplication.cpp
src/gui/painting/qbackingstore.cpp
src/opengl/qgl.cpp
src/opengl/qgl_p.h
src/plugins/plugins.pro
tests/auto/declarative/qdeclarativedom/data/importlib/sublib/qmldir
tools/tools.pro
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to createWindowSurface. Gave also a default dpi when there is no
platform integration, ie. it has not been initialised yet or is being
initialised.
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Reviewed-by: Jørgen
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QPlatformIntegration is the "main" integration class which needs to be
subclassed.
This is done so that we don't pollute GraphicsSystem with functionality
that really does not belong there.
In lighthouse applications needs now to be started with
-platform some_platform
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Details: It turns out that the original code is more accurate and
in most cases faster as well.
This reverts commit a029628b5e626f4213031427aec0f62ffbef4cab.
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and not only QWS
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Conflicts:
src/gui/kernel/qapplication.cpp
src/gui/kernel/qapplication_p.h
src/gui/kernel/qwidget.cpp
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So that syncqt does not generate an entry for it in QtGui
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Conflicts:
configure
src/gui/egl/qegl.cpp
src/gui/kernel/qdnd_p.h
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Conflicts:
configure
tests/auto/qwidget/tst_qwidget.cpp
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Also make sure it didn't failed with a QFATAL when drawing bitmaps and
tried to make sure all surfaces er unlocked when opperations are being
performed on them from the windowsurface. There are still test failuers
:(
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but call the raster implementation instead (this is a workaround for the
anti-pattern that the blitterpaintengine is)
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and a clipping error in the paintengine. Should prob. refactor engine
state and clip calls.
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lighthouse
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Conflicts:
configure
src/corelib/global/qglobal.cpp
src/gui/dialogs/dialogs.pri
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and clean up a bit. Also removed alot of unnecessary windowsurface code
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