| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
src/3rdparty/phonon/qt7/mediaobject.mm
src/3rdparty/phonon/qt7/quicktimevideoplayer.mm
src/gui/text/qfontengine_win.cpp
tools/linguist/shared/cpp.cpp
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There were several problems with antialiased text in 16 bit mode
under Windows. No gamma correction was done, yet we prepared the
cached glyphs for gamma correction. The mask format we rendered
the glyphs into was also set to the desktop depth, which implied
that information was lost and the text looked rather odd.
Reviewed-by: Samuel
BT: yes
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The check for cleartype in qt_win_read_cleartype_settings() was not
correct for Windows Mobile
For anti-aliased text rendering we also have to use another
pixel format for the native image.
Task-number: 249642
Reviewed-by: mauricek
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Conflicts:
tests/auto/qtreeview/tst_qtreeview.cpp
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Reworked the 85f98acaa3a38079071bea711e43c9a86edec1f6 fix, since
it broke glyph positioning in the GL engine under Windows.
Instead of changing the glyph cache margin, which impacts where
the glyph is positioned, we just make the image the glyph is drawn
into 4 pixels bigger in width/heigth.
The margin in QImageTextureGlyphCache needs to be reworked..
Task-number: 254450
Reviewed-by: Eskil
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Conflicts:
tools/macdeployqt/shared/shared.cpp
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Some text drawn with OpenType fonts where cut off by a pixel or two
under certain circumstances. This adds an additional 2 pixel pad margin
to the glyph cache entries. The padding behaves slightly different
when ClearType is enabled/disabled, hence the general 2 pixel padding.
Task-number: 246196
Reviewed-by: Samuel
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Task-number: 246130
Reviewed-by: joerg
Introduce Q_WS_WINCE for Windows CE only windowing parts. So far we
decided to stick with Q_WS_WIN32, but having a separate define
makes the code more readable. In addition Q_WS_WINCE_WM is available
for Windows Mobile only parts, where we do not check for the OS on
runtime.
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