| Commit message (Collapse) | Author | Age | Files | Lines |
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-Was not closing the WaveOut on cleanup, fixed.
-Was emitting signal in critical section, fixed.
Reviewed-by:Bill King
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If an audio device only supported Input or Output, it would not be added
to the list of devices. Only devices that returned IOID == NULL would be
added. Also, _m was not being used, and io was unneccessarily being cast
to a QString.
Merge-request: 1664
Reviewed-by: Kurt Korbatits <kurt.korbatits@nokia.com>
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- clock() should return valid value except in stop state, return 0.
- Added clock() function testing to unit tests.
Reviewed-by:Justin McPherson
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QAudioOutput.
-The notify() signal was not firing the correct number of times.
-The totalTime() on wince was incorrect (unit test).
Reviewed-by:Justin McPherson
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Internal strings don't need translations, changed to use fromLatin1
instead.
Reviewed-by:TrustMe
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stateChanged and notify signals are inherited from base class.
Reviewed-by:Bill King
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QAudioDeviceInfo.
Reviewed-by: Bill King
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Reviewed-by: Bill King
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Reviewed-by: Bill King
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-put example audiodevices in layout.
-added more checking to testSettings() in win32 implementation.
-disabled objects in example audiodevices that are not editable.
-added more checking to alsa implementation for preferredFormat().
-changed internal strings from tr to QLatin1String.
Reviewed-by:Justin Mcpherson
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-waveOut callback was calling into class during destruction.
Changed to wait until close of waveOut/waveIn before returning from
destructor.
-Reduced default buffer on wince implementation.
-Added error checking on buffer allocation.
Task-number:261049, 261053
Reviewed-by:Bill King
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Reviewed-by: Trust Me
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Task-number: 241223
Reviewed-by: TrustMe
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device.
The default was being added even when no audio devices were available.
Change so that the default device is only added if there is at least
one audio device.
Reviewed-by:Bill King
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Every non-test binary built for Symbian needs explicitly assigned UID3,
so added TARGET.UID3 for components that were missing it.
Reviewed-by: Janne Anttila
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derived class).
Reviewed-by: bill king
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Reviewed-by: Trust Me
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Conflicts:
demos/boxes/glshaders.cpp
demos/boxes/vector.h
demos/embedded/fluidlauncher/pictureflow.cpp
demos/embedded/fluidlauncher/pictureflow.h
doc/src/desktop-integration.qdoc
doc/src/distributingqt.qdoc
doc/src/examples-overview.qdoc
doc/src/examples.qdoc
doc/src/frameworks-technologies/dbus-adaptors.qdoc
doc/src/geometry.qdoc
doc/src/groups.qdoc
doc/src/objecttrees.qdoc
doc/src/platform-notes.qdoc
doc/src/plugins-howto.qdoc
doc/src/qt3support.qdoc
doc/src/qtdbus.qdoc
doc/src/qtdesigner.qdoc
doc/src/qtgui.qdoc
doc/src/qtmain.qdoc
doc/src/qtopengl.qdoc
doc/src/qtsvg.qdoc
doc/src/qtuiloader.qdoc
doc/src/qundo.qdoc
doc/src/richtext.qdoc
doc/src/topics.qdoc
src/corelib/tools/qdumper.cpp
src/gui/embedded/qkbdpc101_qws.cpp
src/gui/embedded/qkbdsl5000_qws.cpp
src/gui/embedded/qkbdusb_qws.cpp
src/gui/embedded/qkbdvr41xx_qws.cpp
src/gui/embedded/qkbdyopy_qws.cpp
src/gui/embedded/qmousebus_qws.cpp
src/gui/embedded/qmousevr41xx_qws.cpp
src/gui/embedded/qmouseyopy_qws.cpp
src/gui/painting/qpaintengine_d3d.cpp
src/gui/painting/qwindowsurface_d3d.cpp
src/opengl/gl2paintengineex/glgc_shader_source.h
src/opengl/gl2paintengineex/qglpexshadermanager.cpp
src/opengl/gl2paintengineex/qglpexshadermanager_p.h
src/opengl/gl2paintengineex/qglshader.cpp
src/opengl/gl2paintengineex/qglshader_p.h
src/opengl/util/fragmentprograms_p.h
src/plugins/kbddrivers/linuxis/linuxiskbdhandler.cpp
src/plugins/mousedrivers/linuxis/linuxismousehandler.cpp
src/script/parser/qscript.g
src/script/qscriptarray_p.h
src/script/qscriptasm_p.h
src/script/qscriptbuffer_p.h
src/script/qscriptclass.cpp
src/script/qscriptclassdata_p.h
src/script/qscriptcompiler.cpp
src/script/qscriptcompiler_p.h
src/script/qscriptcontext.cpp
src/script/qscriptcontext_p.cpp
src/script/qscriptcontext_p.h
src/script/qscriptcontextfwd_p.h
src/script/qscriptecmaarray.cpp
src/script/qscriptecmaarray_p.h
src/script/qscriptecmaboolean.cpp
src/script/qscriptecmacore.cpp
src/script/qscriptecmadate.cpp
src/script/qscriptecmadate_p.h
src/script/qscriptecmaerror.cpp
src/script/qscriptecmaerror_p.h
src/script/qscriptecmafunction.cpp
src/script/qscriptecmafunction_p.h
src/script/qscriptecmaglobal.cpp
src/script/qscriptecmaglobal_p.h
src/script/qscriptecmamath.cpp
src/script/qscriptecmamath_p.h
src/script/qscriptecmanumber.cpp
src/script/qscriptecmanumber_p.h
src/script/qscriptecmaobject.cpp
src/script/qscriptecmaobject_p.h
src/script/qscriptecmaregexp.cpp
src/script/qscriptecmaregexp_p.h
src/script/qscriptecmastring.cpp
src/script/qscriptecmastring_p.h
src/script/qscriptengine.cpp
src/script/qscriptengine_p.cpp
src/script/qscriptengine_p.h
src/script/qscriptenginefwd_p.h
src/script/qscriptextenumeration.cpp
src/script/qscriptextenumeration_p.h
src/script/qscriptextqobject.cpp
src/script/qscriptextqobject_p.h
src/script/qscriptextvariant.cpp
src/script/qscriptfunction.cpp
src/script/qscriptfunction_p.h
src/script/qscriptgc_p.h
src/script/qscriptmember_p.h
src/script/qscriptobject_p.h
src/script/qscriptprettypretty.cpp
src/script/qscriptprettypretty_p.h
src/script/qscriptvalue.cpp
src/script/qscriptvalueimpl.cpp
src/script/qscriptvalueimpl_p.h
src/script/qscriptvalueimplfwd_p.h
src/script/qscriptvalueiteratorimpl.cpp
src/script/qscriptxmlgenerator.cpp
src/script/qscriptxmlgenerator_p.h
tests/auto/linguist/lupdate/testdata/recursivescan/project.ui
tests/auto/linguist/lupdate/testdata/recursivescan/sub/finddialog.cpp
tests/auto/qkeyevent/tst_qkeyevent.cpp
tools/linguist/shared/cpp.cpp
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13 pairs missing...
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Reviewed-by: TrustMe
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This introduces a QAbstractVideoSurface interface for implementing arbitrary
video outputs, and a QVideoFrame type. Also included is the
QVideoSurfaceFormat class which is used to configure the input to a video
surface, and the QAbstractVideoBuffer class which allows QVideoFrames
to be constructed from non-native frame types.
Reviewed-by: Dmytro Poplavskiy
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On the Mac, it means "-framework ApplicationServices -framework Carbon
-framework AppKit" are no longer part of the default LIBS in Qt
applications. This required a lot of fixes where we used Mac-specific
code in Qt.
On X11, it was very straightforward, because we apparently use very
little of X11 outside QtGui.
I haven't changed the Windows-specific LIBS paths, because I don't
know how Windows behaves. Windows has DLLs, but it links to static
"import" libraries. So is it static linking or dynamic linking?
Reviewed-By: Marius Storm-Olsen
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Reviewed-by: Trust Me
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moved static CRITICAL_SECTIONs to cpp files. In header they would be
declared more than once depending on what file includes those headers.
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