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* Compile fix with namespaces.hjk2009-05-281-0/+4
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* Fixes: GL 2 paint engine text rendering optimization.Samuel Rødal2009-04-011-0/+6
| | | | | | | RevBy: Tom Details: Buffer vertex and texture coordinates so that we get away with just a single glDrawArrays call per text item. Also move drawCachedGlyphs() into the private class.
* Long live Qt!Lars Knoll2009-03-231-0/+156