summaryrefslogtreecommitdiffstats
path: root/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
Commit message (Expand)AuthorAgeFilesLines
* Fixed GL2 engine shader manager to work with more than one context.Kim Motoyoshi Kalland2009-07-211-0/+22
* Moved uniform enum to QGLEngineShaderManager.Kim Motoyoshi Kalland2009-07-031-17/+23
* Reduced number of state changes/uniform location queries in GL2 engine.Samuel Rødal2009-06-241-6/+49
* Update license headers in files that are new in 4.6.Jason McDonald2009-06-171-2/+2
* Fixed incorrect rendering of bitmap/pattern brushes in GL 2 engine.Samuel Rødal2009-06-121-0/+11
* Improved clipping in GL2 paint engine.Samuel Rødal2009-06-091-1/+2
* Improvements to shader API in response to API reviewRhys Weatherley2009-06-041-2/+1
* Implemented QGLTextureGlyphCache to avoid wasting glyph cache memory.Samuel Rødal2009-06-031-0/+29
* Compile fix with namespaces.hjk2009-05-281-1/+3
* Fix GLSL for OMAP3 and error checkingTom Cooksey2009-05-201-2/+2
* Rename uses of QGLShaderProgram::errors() to log()Rhys Weatherley2009-05-011-2/+2
* Make useCorrectShaderProg() return a bool againTom Cooksey2009-04-221-8/+8
* Make optimiseForBrushTransform take a QTransform referenceTom Cooksey2009-04-221-1/+1
* Kill unused SimpleVertexShader & rename vertex coords arrayTom Cooksey2009-04-201-1/+0
* Refactor opacity handling & make drawImage/drawPixmap work againTom Cooksey2009-04-201-1/+7
* Add a "shocking pink" shader for rendering into stencil buffTom Cooksey2009-04-171-2/+24
* Don't seg-fault when the shader prog is in the cacheTom Cooksey2009-04-161-1/+2
* Clean up existing & implement missing GLSL for new shader managerTom Cooksey2009-04-161-9/+79
* Re-write the shader manager & completely break everything ;-)Tom Cooksey2009-04-161-0/+367