| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix rendering with simple shader in GL2 engine | Tom Cooksey | 2010-01-22 | 1 | -0/+3 |
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* | Use an attribute value for the PMV matrix rather than a uniform | Tom Cooksey | 2010-01-21 | 1 | -1/+6 |
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* | Merge branch '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-1 into 4.6-integ... | Qt Continuous Integration System | 2010-01-07 | 1 | -1/+1 |
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| * | Update copyright year to 2010 | Jason McDonald | 2010-01-06 | 1 | -1/+1 |
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* | | Also delete blitShader & simpleShader in ~QGLEngineSharedShaders | Tom Cooksey | 2009-12-30 | 1 | -0/+10 |
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* | | fix a memory leak in QGLEngineSharedShaders | jianliang79 | 2009-12-30 | 1 | -0/+7 |
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* | | Track which vertex attrib arrays are enabled in QGLContextPrivate | Tom Cooksey | 2009-12-30 | 1 | -1/+28 |
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* | Remove pointless const's from functions (internal API) | Tom Cooksey | 2009-12-29 | 1 | -2/+2 |
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* | Lots of mostly cosmetic cleanups to GL2 paint engine | Tom Cooksey | 2009-12-28 | 1 | -3/+3 |
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* | Handle broken shaders better in the GL2 engine's shader manager | Tom Cooksey | 2009-12-22 | 1 | -77/+114 |
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* | GL2Engine: Don't mark brush as dirty if it hasn't changed | Tom Cooksey | 2009-12-17 | 1 | -0/+1 |
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* | Modify QGLShader and QGLShaderProgram in response to API review | Rhys Weatherley | 2009-11-05 | 1 | -13/+13 |
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* | Fixed some compiler warnings. | Samuel Rødal | 2009-11-03 | 1 | -7/+2 |
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* | Implement a simple caching algorithm for shader programs. | Tom Cooksey | 2009-10-30 | 1 | -29/+42 |
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* | Rename qglEngineShaderSourceCode to qShaderSnippets | Tom Cooksey | 2009-10-30 | 1 | -38/+48 |
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* | Refactor of shader manager to not use partial shaders | Tom Cooksey | 2009-10-30 | 1 | -180/+160 |
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* | Added some optimizations to the blur and drop shadow GL filters. | Samuel Rødal | 2009-10-29 | 1 | -1/+1 |
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* | Consistently use QGLShareContextScope for context switching | Rhys Weatherley | 2009-10-05 | 1 | -5/+1 |
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* | Added support for drawing a pixmap multiple times in one call. | Kim Motoyoshi Kalland | 2009-10-02 | 1 | -22/+37 |
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* | Use QGLSharedResourceGuard to track contexts in the shader manager | Rhys Weatherley | 2009-10-01 | 1 | -4/+4 |
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* | Resubmit support for subpixel antialiasing on text in the GL2 engine. | Kim Motoyoshi Kalland | 2009-09-22 | 1 | -3/+9 |
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* | Revert "Resubmit support for subpixel antialiasing on text in the GL2 engine." | Rhys Weatherley | 2009-09-21 | 1 | -9/+3 |
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* | Resubmit support for subpixel antialiasing on text in the GL2 engine. | Kim Motoyoshi Kalland | 2009-09-21 | 1 | -3/+9 |
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* | Revert "Added support for subpixel antialiasing on text in the GL2 engine." | Rhys Weatherley | 2009-09-17 | 1 | -9/+3 |
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* | Added support for subpixel antialiasing on text in the GL2 engine. | Kim Motoyoshi Kalland | 2009-09-16 | 1 | -3/+9 |
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* | Fixed glsl warnings on mac and stop using texturecoords when not needed | Gunnar Sletta | 2009-09-16 | 1 | -22/+20 |
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* | Silenced GLSL compiler warning on Mac OS X | Gunnar Sletta | 2009-09-15 | 1 | -1/+3 |
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* | Some small optimizations to gl2 engine. | Gunnar Sletta | 2009-09-14 | 1 | -1/+3 |
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* | Update license headers again. | Jason McDonald | 2009-09-09 | 1 | -4/+4 |
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* | Split QGLEngineShaderManager into a shared and a per engine part. | Kim Motoyoshi Kalland | 2009-09-02 | 1 | -218/+229 |
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* | Don't seg-fault when printing error message in shader manager | Tom Cooksey | 2009-09-01 | 1 | -11/+25 |
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* | Update tech preview license header for files that are new in 4.6. | Jason McDonald | 2009-08-31 | 1 | -13/+13 |
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* | Removed warnings / debug output in the GL 2 engine / pixmap filter code. | Samuel Rødal | 2009-08-25 | 1 | -1/+1 |
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* | Merge commit 'qt/master' into kinetic-graphicseffect | Bjørn Erik Nilsen | 2009-08-17 | 1 | -1/+1 |
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| * | Update contact URL in license headers. | Jason McDonald | 2009-08-12 | 1 | -1/+1 |
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* | | Improve GL filter performance by caching custom shader programs. | Samuel Rødal | 2009-07-28 | 1 | -10/+16 |
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* | | Merge commit 'qt-graphics-team/pixmapfilters-redux' into kinetic-graphicseffect | Samuel Rødal | 2009-07-28 | 1 | -17/+20 |
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| * | | Further optimized the GL blur filter by caching the QGLShader. | Samuel Rødal | 2009-07-02 | 1 | -1/+0 |
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| * | | Added caching of custom shader programs as well in GL 2 shader manager. | Samuel Rødal | 2009-07-01 | 1 | -14/+28 |
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| * | | Added custom shader hook to the GL 2 paint engine. | Samuel Rødal | 2009-06-30 | 1 | -8/+57 |
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* | | | Reset shader stage variables when the custom shader is explicitly removed. | Rhys Weatherley | 2009-07-24 | 1 | -0/+2 |
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* | | | Make it easier to change custom shaders. | Rhys Weatherley | 2009-07-24 | 1 | -0/+7 |
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* | | | Make ordinary shaders work again after custom shader changes. | Rhys Weatherley | 2009-07-24 | 1 | -7/+7 |
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* | | | Initial stab at a custom shader stage API | Tom Cooksey | 2009-07-23 | 1 | -48/+95 |
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* | | Fixed GL2 engine shader manager to work with more than one context. | Kim Motoyoshi Kalland | 2009-07-21 | 1 | -0/+22 |
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* | | Moved uniform enum to QGLEngineShaderManager. | Kim Motoyoshi Kalland | 2009-07-03 | 1 | -17/+23 |
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* | Reduced number of state changes/uniform location queries in GL2 engine. | Samuel Rødal | 2009-06-24 | 1 | -6/+49 |
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* | Update license headers in files that are new in 4.6. | Jason McDonald | 2009-06-17 | 1 | -2/+2 |
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* | Fixed incorrect rendering of bitmap/pattern brushes in GL 2 engine. | Samuel Rødal | 2009-06-12 | 1 | -0/+11 |
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* | Improved clipping in GL2 paint engine. | Samuel Rødal | 2009-06-09 | 1 | -1/+2 |
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