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path: root/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
Commit message (Expand)AuthorAgeFilesLines
* Split QGLEngineShaderManager into a shared and a per engine part.Kim Motoyoshi Kalland2009-09-021-218/+229
* Don't seg-fault when printing error message in shader managerTom Cooksey2009-09-011-11/+25
* Update tech preview license header for files that are new in 4.6.Jason McDonald2009-08-311-13/+13
* Removed warnings / debug output in the GL 2 engine / pixmap filter code.Samuel Rødal2009-08-251-1/+1
* Merge commit 'qt/master' into kinetic-graphicseffectBjørn Erik Nilsen2009-08-171-1/+1
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| * Update contact URL in license headers.Jason McDonald2009-08-121-1/+1
* | Improve GL filter performance by caching custom shader programs.Samuel Rødal2009-07-281-10/+16
* | Merge commit 'qt-graphics-team/pixmapfilters-redux' into kinetic-graphicseffectSamuel Rødal2009-07-281-17/+20
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| * | Further optimized the GL blur filter by caching the QGLShader.Samuel Rødal2009-07-021-1/+0
| * | Added caching of custom shader programs as well in GL 2 shader manager.Samuel Rødal2009-07-011-14/+28
| * | Added custom shader hook to the GL 2 paint engine.Samuel Rødal2009-06-301-8/+57
* | | Reset shader stage variables when the custom shader is explicitly removed.Rhys Weatherley2009-07-241-0/+2
* | | Make it easier to change custom shaders.Rhys Weatherley2009-07-241-0/+7
* | | Make ordinary shaders work again after custom shader changes.Rhys Weatherley2009-07-241-7/+7
* | | Initial stab at a custom shader stage APITom Cooksey2009-07-231-48/+95
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* | Fixed GL2 engine shader manager to work with more than one context.Kim Motoyoshi Kalland2009-07-211-0/+22
* | Moved uniform enum to QGLEngineShaderManager.Kim Motoyoshi Kalland2009-07-031-17/+23
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* Reduced number of state changes/uniform location queries in GL2 engine.Samuel Rødal2009-06-241-6/+49
* Update license headers in files that are new in 4.6.Jason McDonald2009-06-171-2/+2
* Fixed incorrect rendering of bitmap/pattern brushes in GL 2 engine.Samuel Rødal2009-06-121-0/+11
* Improved clipping in GL2 paint engine.Samuel Rødal2009-06-091-1/+2
* Improvements to shader API in response to API reviewRhys Weatherley2009-06-041-2/+1
* Implemented QGLTextureGlyphCache to avoid wasting glyph cache memory.Samuel Rødal2009-06-031-0/+29
* Compile fix with namespaces.hjk2009-05-281-1/+3
* Fix GLSL for OMAP3 and error checkingTom Cooksey2009-05-201-2/+2
* Rename uses of QGLShaderProgram::errors() to log()Rhys Weatherley2009-05-011-2/+2
* Make useCorrectShaderProg() return a bool againTom Cooksey2009-04-221-8/+8
* Make optimiseForBrushTransform take a QTransform referenceTom Cooksey2009-04-221-1/+1
* Kill unused SimpleVertexShader & rename vertex coords arrayTom Cooksey2009-04-201-1/+0
* Refactor opacity handling & make drawImage/drawPixmap work againTom Cooksey2009-04-201-1/+7
* Add a "shocking pink" shader for rendering into stencil buffTom Cooksey2009-04-171-2/+24
* Don't seg-fault when the shader prog is in the cacheTom Cooksey2009-04-161-1/+2
* Clean up existing & implement missing GLSL for new shader managerTom Cooksey2009-04-161-9/+79
* Re-write the shader manager & completely break everything ;-)Tom Cooksey2009-04-161-0/+367