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path: root/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
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* Fixed GL2 engine shader manager to work with more than one context.Kim Motoyoshi Kalland2009-07-211-0/+3
* Moved uniform enum to QGLEngineShaderManager.Kim Motoyoshi Kalland2009-07-031-4/+22
* Reduced number of state changes/uniform location queries in GL2 engine.Samuel Rødal2009-06-241-3/+10
* Update license headers in files that are new in 4.6.Jason McDonald2009-06-171-2/+2
* Fixed incorrect rendering of bitmap/pattern brushes in GL 2 engine.Samuel Rødal2009-06-121-1/+7
* All of Qt's own code compiles with -pedantic now (but pcre and webkit don't s...David Faure2009-06-041-2/+2
* Implemented QGLTextureGlyphCache to avoid wasting glyph cache memory.Samuel Rødal2009-06-031-0/+4
* Allow release builds againTom Cooksey2009-04-221-2/+0
* Make useCorrectShaderProg() return a bool againTom Cooksey2009-04-221-2/+1
* Make optimiseForBrushTransform take a QTransform referenceTom Cooksey2009-04-221-1/+1
* Kill unused SimpleVertexShader & rename vertex coords arrayTom Cooksey2009-04-201-2/+0
* Refactor opacity handling & make drawImage/drawPixmap work againTom Cooksey2009-04-201-3/+6
* Add a "shocking pink" shader for rendering into stencil buffTom Cooksey2009-04-171-0/+1
* Clean up existing & implement missing GLSL for new shader managerTom Cooksey2009-04-161-1/+2
* Re-write the shader manager & completely break everything ;-)Tom Cooksey2009-04-161-0/+385