| Commit message (Collapse) | Author | Age | Files | Lines |
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Now there's only a copy of the texture glyph cache in graphics memory,
avoiding the system memory copy that we used earlier. In addition the
texture will use the GL_ALPHA texture format when possible, making it
consume less graphics memory as well.
Reviewed-by: Tom
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The list of shaders shouldn't change too much now.
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Returns true if it had to change the shader program so the engine knows
it needs to clean the uniforms.
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Rename inputVertex -> vertexCoordsArray to be more consistent with other
vertex attribute array naming conventions.
SimpleVertexShader has also been replaced with a combination of
MainVertexShader & PositionOnlyVertexShader, so can be killed.
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If you see shocking pink in the rendering output, it's probably because
the "simple" shader is in use but color writes have somehow been
enabled. :-)
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