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path: root/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
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* Use an attribute value for the PMV matrix rather than a uniformTom Cooksey2010-01-211-1/+4
* Merge branch '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-1 into 4.6-integ...Qt Continuous Integration System2010-01-071-1/+1
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| * Update copyright year to 2010Jason McDonald2010-01-061-1/+1
* | fix a memory leak in QGLEngineSharedShadersjianliang792009-12-301-0/+1
* | Track which vertex attrib arrays are enabled in QGLContextPrivateTom Cooksey2009-12-301-0/+3
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* Remove pointless const's from functions (internal API)Tom Cooksey2009-12-291-2/+2
* Lots of mostly cosmetic cleanups to GL2 paint engineTom Cooksey2009-12-281-2/+2
* Safeguard isNull() pixmaps in bindTexture and remove a compile warningGunnar Sletta2009-11-021-1/+1
* Implement a simple caching algorithm for shader programs.Tom Cooksey2009-10-301-2/+11
* Rename qglEngineShaderSourceCode to qShaderSnippetsTom Cooksey2009-10-301-33/+45
* Refactor of shader manager to not use partial shadersTom Cooksey2009-10-301-32/+32
* Added support for drawing a pixmap multiple times in one call.Kim Motoyoshi Kalland2009-10-021-2/+12
* Use QGLSharedResourceGuard to track contexts in the shader managerRhys Weatherley2009-10-011-1/+1
* Resubmit support for subpixel antialiasing on text in the GL2 engine.Kim Motoyoshi Kalland2009-09-221-3/+5
* Revert "Resubmit support for subpixel antialiasing on text in the GL2 engine."Rhys Weatherley2009-09-211-5/+3
* Resubmit support for subpixel antialiasing on text in the GL2 engine.Kim Motoyoshi Kalland2009-09-211-3/+5
* Revert "Added support for subpixel antialiasing on text in the GL2 engine."Rhys Weatherley2009-09-171-5/+3
* Added support for subpixel antialiasing on text in the GL2 engine.Kim Motoyoshi Kalland2009-09-161-3/+5
* Fixed glsl warnings on mac and stop using texturecoords when not neededGunnar Sletta2009-09-161-2/+0
* Silenced GLSL compiler warning on Mac OS XGunnar Sletta2009-09-151-0/+2
* Update license headers again.Jason McDonald2009-09-091-4/+4
* Split QGLEngineShaderManager into a shared and a per engine part.Kim Motoyoshi Kalland2009-09-021-69/+90
* Update tech preview license header for files that are new in 4.6.Jason McDonald2009-08-311-13/+13
* Added missing precision specifiers to custom shader effect.Samuel Rødal2009-08-261-1/+1
* Removed warnings / debug output in the GL 2 engine / pixmap filter code.Samuel Rødal2009-08-251-1/+0
* Merge commit 'qt/master' into kinetic-graphicseffectBjørn Erik Nilsen2009-08-171-1/+1
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| * Update contact URL in license headers.Jason McDonald2009-08-121-1/+1
* | Fixed various valgrind-reported issues in GL 2 engine.Samuel Rødal2009-07-291-2/+1
* | Improve GL filter performance by caching custom shader programs.Samuel Rødal2009-07-281-0/+3
* | Merge commit 'qt-graphics-team/pixmapfilters-redux' into kinetic-graphicseffectSamuel Rødal2009-07-281-11/+11
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| * | Added caching of custom shader programs as well in GL 2 shader manager.Samuel Rødal2009-07-011-1/+4
| * | Added custom shader hook to the GL 2 paint engine.Samuel Rødal2009-06-301-9/+32
* | | Make it easier to change custom shaders.Rhys Weatherley2009-07-241-0/+1
* | | Initial stab at a custom shader stage APITom Cooksey2009-07-231-5/+25
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* | Fixed GL2 engine shader manager to work with more than one context.Kim Motoyoshi Kalland2009-07-211-0/+3
* | Moved uniform enum to QGLEngineShaderManager.Kim Motoyoshi Kalland2009-07-031-4/+22
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* Reduced number of state changes/uniform location queries in GL2 engine.Samuel Rødal2009-06-241-3/+10
* Update license headers in files that are new in 4.6.Jason McDonald2009-06-171-2/+2
* Fixed incorrect rendering of bitmap/pattern brushes in GL 2 engine.Samuel Rødal2009-06-121-1/+7
* All of Qt's own code compiles with -pedantic now (but pcre and webkit don't s...David Faure2009-06-041-2/+2
* Implemented QGLTextureGlyphCache to avoid wasting glyph cache memory.Samuel Rødal2009-06-031-0/+4
* Allow release builds againTom Cooksey2009-04-221-2/+0
* Make useCorrectShaderProg() return a bool againTom Cooksey2009-04-221-2/+1
* Make optimiseForBrushTransform take a QTransform referenceTom Cooksey2009-04-221-1/+1
* Kill unused SimpleVertexShader & rename vertex coords arrayTom Cooksey2009-04-201-2/+0
* Refactor opacity handling & make drawImage/drawPixmap work againTom Cooksey2009-04-201-3/+6
* Add a "shocking pink" shader for rendering into stencil buffTom Cooksey2009-04-171-0/+1
* Clean up existing & implement missing GLSL for new shader managerTom Cooksey2009-04-161-1/+2
* Re-write the shader manager & completely break everything ;-)Tom Cooksey2009-04-161-0/+385