Commit message (Expand) | Author | Age | Files | Lines | |
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* | Fix GLSL for OMAP3 and error checking | Tom Cooksey | 2009-05-20 | 1 | -1/+1 |
* | Change fragment shaders to apply the mask as the final step | Tom Cooksey | 2009-04-22 | 1 | -2/+2 |
* | Make text rendering work again on the GL2 engine | Tom Cooksey | 2009-04-21 | 1 | -5/+4 |
* | Kill unused SimpleVertexShader & rename vertex coords array | Tom Cooksey | 2009-04-20 | 1 | -20/+12 |
* | Refactor opacity handling & make drawImage/drawPixmap work again | Tom Cooksey | 2009-04-20 | 1 | -14/+14 |
* | Fix various issues with conical grad GLSL code | Tom Cooksey | 2009-04-17 | 1 | -4/+6 |
* | Add a "shocking pink" shader for rendering into stencil buff | Tom Cooksey | 2009-04-17 | 1 | -0/+5 |
* | Fix GLSL warning & possible artifacts with radial gradients | Tom Cooksey | 2009-04-17 | 1 | -1/+1 |
* | Clean up existing & implement missing GLSL for new shader manager | Tom Cooksey | 2009-04-16 | 1 | -0/+385 |