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path: root/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
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* Fixed compilation of the GL2 engine for OpenGL ES 2.Kim Motoyoshi Kalland2010-02-021-0/+2
* Fixed missing textures in the boxes demo.Kim Motoyoshi Kalland2010-02-021-0/+1
* Fixed garbled 3D Qt logo in the overpainting example.Kim Motoyoshi Kalland2010-02-011-0/+3
* Use an attribute value for the PMV matrix rather than a uniformTom Cooksey2010-01-211-19/+6
* Fixed tst_qgl multipleFBOInterleavedRendering.Samuel Rødal2010-01-131-1/+1
* Merge remote branch 'qt/4.6' into oslo-staging-2/4.6Paul Olav Tvete2010-01-121-1/+1
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| * Merge branch '4.6' of scm.dev.nokia.troll.no:qt/qt into 4.6Simon Hausmann2010-01-081-0/+3
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| * \ Merge branch '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-1 into 4.6-integ...Qt Continuous Integration System2010-01-071-1/+1
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| | * | Update copyright year to 2010Jason McDonald2010-01-061-1/+1
* | | | Track the glVertexAttribPointer and only update it if it's changedTom Cooksey2010-01-111-29/+19
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* | | Reset the GL stencil mask, op and function in resetGLState().Trond Kjernåsen2010-01-071-0/+3
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* | Revert "Add GLfloat[2][2] & GLfloat[3][3] uniform setters to QGLShaderProgram"Tom Cooksey2010-01-061-2/+3
* | fix compilation in GL2 paint engine for WindowsGunnar Sletta2010-01-051-0/+1
* | Move QGLTextureGlyphCache into it's own fileTom Cooksey2010-01-051-238/+1
* | Remove QGLShareRegister and transfer its functionality to QGLContextGroupRhys Weatherley2010-01-041-6/+9
* | Introduce new "snapToPixelGrid" flag to GL2 engine for drawTextTom Cooksey2010-01-041-5/+42
* | Fixed QGLWidget::renderText().Trond Kjernaasen2009-12-301-82/+6
* | Remove superfluous enable/disable vertex arrtib arraysTom Cooksey2009-12-301-34/+0
* | Track which vertex attrib arrays are enabled in QGLContextPrivateTom Cooksey2009-12-301-4/+7
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* Lots of mostly cosmetic cleanups to GL2 paint engineTom Cooksey2009-12-281-88/+89
* Move the 0.5 offset we add for aliased rendering to updateMatrix()Tom Cooksey2009-12-281-31/+44
* Fix text rendering on GL2 paint engineTom Cooksey2009-12-231-5/+10
* Use 3x3 PMV matrices rather than 4x4 in the GL2 engineTom Cooksey2009-12-221-29/+29
* GL2Engine: Don't mark brush as dirty if it hasn't changedTom Cooksey2009-12-171-31/+38
* Clean up the QFontEngine glyphcaching code to not crash and be more tidyGunnar Sletta2009-12-101-3/+2
* Fix crash when rotating cleartype text under gl engine.Gunnar Sletta2009-12-091-2/+2
* Speed up rotated/transformed text on OpenGL2 paint engineGunnar Sletta2009-12-081-61/+34
* Added caching of vectorpaths to the GL paint engine.Gunnar Sletta2009-12-011-5/+110
* Merge branch '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-2 into 4.6Gunnar Sletta2009-12-011-7/+5
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| * Fixed square root of negative number in drawTextItem().Kim Motoyoshi Kalland2009-11-301-1/+2
| * Fixed subpixel text antialiasing with the GL2 engine on ATI.Kim Motoyoshi Kalland2009-11-251-4/+1
| * Ran the script utils/normalizeOlivier Goffart2009-11-181-2/+2
* | Replaced QVector in GL2 vertex array with QDataBuffer to reduce mallocsGunnar Sletta2009-11-251-6/+8
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* API review: Rename numRects() -> rectCount()Marius Storm-Olsen2009-11-091-1/+1
* Fix fuzzy aliased rendering on GLES2Tom Cooksey2009-11-061-2/+12
* Use fallback stroker for cosmetic strokes with asymetric transformsGunnar Sletta2009-11-051-0/+8
* Modify QGLShader and QGLShaderProgram in response to API reviewRhys Weatherley2009-11-051-2/+2
* Added some optimizations to the blur and drop shadow GL filters.Samuel Rødal2009-10-291-2/+6
* Make use of QVectorPath::isConvex() to speed up rounded rect fillingGunnar Sletta2009-10-271-3/+1
* Suppress warnings in QtOpenGL codeRhys Weatherley2009-10-261-0/+1
* Integrated new triangulating stroker into QtGunnar Sletta2009-10-191-49/+146
* Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Gunnar Sletta2009-10-191-11/+14
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| * Fix save() and restore() for the OpenGL2 paint engine.Rhys Weatherley2009-10-121-11/+14
* | Fixed handling of brush origin in the OpenGL paint engines.Kim Motoyoshi Kalland2009-10-131-5/+5
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* Optimized rasterizing of paths using stencil method in GL 2 engine.Samuel Rødal2009-10-071-3/+3
* Optimized clipping in the GL 2 engine for winding fills.Samuel Rødal2009-10-071-29/+40
* Optimized restore() in GL 2 paint engine.Samuel Rødal2009-10-061-13/+37
* Changed GL 2 engine render text implementation to use glDepthRange().Samuel Rødal2009-10-061-15/+26
* Made depth tested renderText() work after stencil clipping change.Samuel Rødal2009-10-061-7/+10
* Added convex polygon optimization to QGL2PaintEngineExPrivate::fill().Samuel Rødal2009-10-061-5/+4