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path: root/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
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* Speed up QStaticText with affine transformation on GL2 engineEskil Abrahamsen Blomfeldt2010-06-011-2/+1
* Avoid many unnecessary allocations, so so that paint engines attached to pixmapsWarwick Allison2010-05-071-0/+1
* Fix crash when using opengl graphicssystem on desktopTom Cooksey2010-04-271-1/+2
* Remove dead code left after a merge conflict resolutionTom Cooksey2010-04-221-1/+0
* Move nativePaintingActive flag to GL2 engine's privateTom Cooksey2010-04-141-5/+2
* More adjustments to QTBUG-6800Carolina Gomes2010-04-141-1/+4
* QTBUG-6800 patch included, but only for OpenGL 2.0Carolina Gomes2010-04-141-0/+2
* Implement a special case, simplified vertex shader for complex geometryEskil Abrahamsen Blomfeldt2010-03-161-0/+1
* Renamed QPainter::Fragment/Hint -> QPainter::PixmapFragment/HintTrond Kjernåsen2010-03-091-2/+4
* Made the qDrawPixmaps() API public (with modifications).Trond Kjernåsen2010-02-231-2/+2
* Fix warnings on gccEskil Abrahamsen Blomfeldt2010-02-181-2/+2
* Add experimental VBO support for drawCachedGlyphs()'s index arrayEskil Abrahamsen Blomfeldt2010-02-181-1/+3
* Optimization for text drawing on OpenGLEskil Abrahamsen Blomfeldt2010-02-181-1/+3
* Merge branch 'master' of scm.dev.troll.no:qt/oslo-staging-2 into qstatictext-4.7Eskil Abrahamsen Blomfeldt2010-02-151-0/+2
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| * Turned off subpixel AA text on surface with alpha in GL2 engine.Kim Motoyoshi Kalland2010-02-111-0/+1
| * Merge remote branch 'qt/4.6' into qt-master-from-4.6Qt Continuous Integration System2010-02-011-2/+0
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| * \ Merge branch '4.6'Thiago Macieira2010-01-131-1/+21
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| * \ \ Merge branch '4.6'Thiago Macieira2010-01-081-8/+9
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| * \ \ \ Merge branch '4.6'Thiago Macieira2010-01-051-47/+43
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| * \ \ \ \ Merge branch '4.6'Thiago Macieira2009-12-261-7/+3
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| * | | | | | Implemented caching of concave vector paths in the GL2 engine.Kim Motoyoshi Kalland2009-12-151-0/+1
* | | | | | | Use glDrawElements and triangle strips to draw glyphs in GL engineEskil Abrahamsen Blomfeldt2010-02-091-0/+1
* | | | | | | Merge branch '4.6' into qstatictext-4.6Eskil Abrahamsen Blomfeldt2010-02-011-2/+0
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| * | | | | | Use an attribute value for the PMV matrix rather than a uniformTom Cooksey2010-01-211-2/+0
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* | | | | | Fix transformed painting of QStaticText in GL2 paint engineEskil Abrahamsen Blomfeldt2010-02-011-1/+2
* | | | | | CompileEskil Abrahamsen Blomfeldt2010-01-151-1/+1
* | | | | | Implement drawStaticTextItem() in OpenGL paint enginesEskil Abrahamsen Blomfeldt2010-01-141-1/+2
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* | | | | Merge remote branch 'qt/4.6' into oslo-staging-2/4.6Paul Olav Tvete2010-01-121-1/+1
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| * \ \ \ \ Merge branch '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-1 into 4.6-integ...Qt Continuous Integration System2010-01-071-1/+1
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| | * | | | Update copyright year to 2010Jason McDonald2010-01-061-1/+1
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* | | | | Track the glVertexAttribPointer and only update it if it's changedTom Cooksey2010-01-111-0/+20
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* | | | Move QGLTextureGlyphCache into it's own fileTom Cooksey2010-01-051-0/+6
* | | | Introduce new "snapToPixelGrid" flag to GL2 engine for drawTextTom Cooksey2010-01-041-0/+2
* | | | Fixed QGLWidget::renderText().Trond Kjernaasen2009-12-301-8/+1
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* | | Lots of mostly cosmetic cleanups to GL2 paint engineTom Cooksey2009-12-281-45/+39
* | | Move the 0.5 offset we add for aliased rendering to updateMatrix()Tom Cooksey2009-12-281-2/+3
* | | Fix text rendering on GL2 paint engineTom Cooksey2009-12-231-0/+1
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* | Use 3x3 PMV matrices rather than 4x4 in the GL2 engineTom Cooksey2009-12-221-1/+1
* | GL2Engine: Don't mark brush as dirty if it hasn't changedTom Cooksey2009-12-171-3/+2
* | Optimized blur / drop shadow effects for the GL 2 paint engine.Samuel Rødal2009-12-141-3/+0
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* Added caching of vectorpaths to the GL paint engine.Gunnar Sletta2009-12-011-0/+4
* Replaced QVector in GL2 vertex array with QDataBuffer to reduce mallocsGunnar Sletta2009-11-251-4/+4
* Fix fuzzy aliased rendering on GLES2Tom Cooksey2009-11-061-0/+1
* Optimized animated blur radii in the GL 2 paint engine.Samuel Rødal2009-11-021-0/+1
* Integrated new triangulating stroker into QtGunnar Sletta2009-10-191-3/+23
* Fix save() and restore() for the OpenGL2 paint engine.Rhys Weatherley2009-10-121-2/+1
* Optimized clipping in the GL 2 engine for winding fills.Samuel Rødal2009-10-071-0/+1
* Optimized restore() in GL 2 paint engine.Samuel Rødal2009-10-061-6/+9
* Changed GL 2 engine render text implementation to use glDepthRange().Samuel Rødal2009-10-061-1/+4
* Switched to using stencil instead of depth buffer for clipping.Samuel Rødal2009-10-061-15/+2