| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Trust Me
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The merge 03dc74984749adf5b11482bf871a47086217845c mistakenly merged
the glyphMargin() (which had been removed in 4.7 because
QGLTextureGlyphCache now inherits from the image glyph cache) with the
glyphPadding() which had been introduced in separate commits in both
branches (probably backported.) This broke text drawing into a pixmap
with an alpha with the GL engine, because we'd assume a margin of 1,
but the alphaMapForGlyph() function doesn't support margins.
Task-number: QTBUG-11987
Reviewed-by: Gunnar
(cherry picked from commit 4e915e3942c1523ffdda01e36c019f842062b794)
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Conflicts:
src/3rdparty/webkit/VERSION
src/3rdparty/webkit/WebCore/ChangeLog
src/3rdparty/webkit/WebKit/qt/Api/qwebpage.cpp
src/3rdparty/webkit/WebKit/qt/ChangeLog
src/gui/painting/qpainter.cpp
src/gui/painting/qtextureglyphcache.cpp
src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
src/s60installs/bwins/QtGuiu.def
src/s60installs/eabi/QtCoreu.def
src/s60installs/eabi/QtGuiu.def
src/s60installs/eabi/QtNetworku.def
src/s60installs/eabi/QtOpenVGu.def
tests/auto/qfontmetrics/tst_qfontmetrics.cpp
tools/linguist/lupdate/main.cpp
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Since the paint engine now transforms the prerendered glyphs instead of
rendering transformed glyphs as paths, we need to turn on texture
filtering to avoid antialiasing artifacts. In order to do this, we also
need to pad the glyphs in the glyph cache, otherwise you will get
artifacts when sampling the area around the glyph's bounding rect (where
there might be other glyphs.) This done by adding a glyphPadding()
function to the cache which returns the number of pixels to pad between
each glyph.
Updated: This also fixes a general issue where some combinations of font
sizes and transformations will cause the engine to sample neighbouring
glyphs, so this has been backported to Qt 4.6.x.
Task-number: QTBUG-9706, QTBUG-11028
Reviewed-by: Tom
Conflicts:
src/gui/painting/qtextureglyphcache.cpp
src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
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The workaround flags are put into the platform independent section
for now, since there might be a general need for these as we expand
our GL and GL ES usage. The workaround_needsFullClearOnEveryFrame flag
covers the case where you get a performance penalty on PowerVR hw
if all rendering buffers are not cleared. The
workaround_brokenFBOReadBack flag covers the case where copying pixels
from a texture (e.g. via glCopyTexSubImage2d()) bound in an FBO doesn't
work.
Task-number: QTBUG-10670
Reviewed-by: Gunnar
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The driver in the N900 doesn't support glCopyTexSubImage
or glReadPixels for FBO's that have a GL_ALPHA or POT
color attachment. The ifdef'ed code in resize() was
a previous attempt to make this work which didn't.
We could have changed the texture to be GL_RGBA and changed
the texture size to be NPOT, but that would have wasted
precious GPU memory and would have been slower, so we
waste a bit of system memory instead, by having a QImage
copy along with the texture.
Reviewed-by: Eskil
Reviewed-by: Trond
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Correct a typo that breaks extension properties in some cases.
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Since the paint engine now transforms the prerendered glyphs instead of
rendering transformed glyphs as paths, we need to turn on texture
filtering to avoid antialiasing artifacts. In order to do this, we also
need to pad the glyphs in the glyph cache, otherwise you will get
artifacts when sampling the area around the glyph's bounding rect (where
there might be other glyphs.) This done by adding a glyphPadding()
function to the cache which returns the number of pixels to pad between
each glyph.
Task-number: QTBUG-9706
Reviewed-by: Tom
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Reviewed-by: Trust Me
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Reviewed-By: Samuel
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